Separate set.h from map.h
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2 changed files with 2 additions and 1 deletions
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@ -36,6 +36,7 @@
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/print_string.h"
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#include "core/set.h"
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// Godot's packed file magic header ("GDPC" in ASCII).
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#define PACK_HEADER_MAGIC 0x43504447
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@ -32,7 +32,7 @@
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#define MAP_H
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#include "core/error_macros.h"
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#include "core/set.h"
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#include "core/os/memory.h"
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// based on the very nice implementation of rb-trees by:
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// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
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