Separate set.h from map.h

This commit is contained in:
Bartłomiej T. Listwon 2021-04-14 10:21:49 +02:00
parent 81f8b404f2
commit 011a3d69e2
2 changed files with 2 additions and 1 deletions

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@ -36,6 +36,7 @@
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/print_string.h"
#include "core/set.h"
// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC 0x43504447

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@ -32,7 +32,7 @@
#define MAP_H
#include "core/error_macros.h"
#include "core/set.h"
#include "core/os/memory.h"
// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html