Make sure scan happens after all nodes enter scene (including plugins), fixes #9286

This commit is contained in:
Juan Linietsky 2017-11-15 12:42:08 -03:00
parent 7010ee3cb9
commit 0130bbfac0

View file

@ -913,7 +913,8 @@ void EditorFileSystem::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: { case NOTIFICATION_ENTER_TREE: {
scan(); call_deferred("scan"); //this should happen after every editor node entered the tree
} break; } break;
case NOTIFICATION_EXIT_TREE: { case NOTIFICATION_EXIT_TREE: {
if (use_threads && thread) { if (use_threads && thread) {