Fix GDScriptCache::clear()
crash when clearing packed scenes
This commit is contained in:
parent
a4131b61b1
commit
0139bd04b2
1 changed files with 2 additions and 4 deletions
|
@ -415,10 +415,8 @@ void GDScriptCache::clear() {
|
|||
E->clear();
|
||||
}
|
||||
|
||||
for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
|
||||
singleton->packed_scene_dependencies.erase(E.key);
|
||||
singleton->packed_scene_cache.erase(E.key);
|
||||
}
|
||||
singleton->packed_scene_dependencies.clear();
|
||||
singleton->packed_scene_cache.clear();
|
||||
|
||||
parser_map_refs.clear();
|
||||
singleton->parser_map.clear();
|
||||
|
|
Loading…
Reference in a new issue