Project converter: Remove Tween properties/signals from renames

The Tween class in Godot 3 is fully incompatible with Godot 4, there's no point
doing these renames. It also makes it harder to use Threen, my (currently WIP)
forward-port of the Godot 3 Tween to Godot 4.
This commit is contained in:
Rémi Verschelde 2023-03-29 07:32:33 +02:00
parent 23394bebed
commit 0171037e0a
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GPG key ID: C3336907360768E1

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@ -569,8 +569,6 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
{ "shortcut_match", "is_match" }, // InputEvent
{ "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer
{ "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh
{ "targeting_method", "tween_method" }, // Tween
{ "targeting_property", "tween_property" }, // Tween
{ "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation
{ "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D
{ "unselect", "deselect" }, // ItemList
@ -969,8 +967,6 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
{ "ShortcutMatch", "IsMatch" }, // InputEvent
{ "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer
{ "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh
{ "TargetingMethod", "TweenMethod" }, // Tween
{ "TargetingProperty", "TweenProperty" }, // Tween
{ "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation
{ "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D
{ "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D
@ -1266,8 +1262,6 @@ const char *RenamesMap3To4::gdscript_signals_renames[][2] = {
{ "tab_close", "tab_closed" }, // TextEdit
{ "tab_hover", "tab_hovered" }, // TextEdit
{ "text_entered", "text_submitted" }, // LineEdit
{ "tween_completed", "finished" }, // Tween
{ "tween_step", "step_finished" }, // Tween
{ nullptr, nullptr },
};
@ -1287,8 +1281,6 @@ const char *RenamesMap3To4::csharp_signals_renames[][2] = {
{ "TabClose", "TabClosed" }, // TextEdit
{ "TabHover", "TabHovered" }, // TextEdit
{ "TextEntered", "TextSubmitted" }, // LineEdit
{ "TweenCompleted", "Finished" }, // Tween
{ "TweenStep", "StepFinished" }, // Tween
{ nullptr, nullptr },
};