Merge pull request #86977 from Mickeon/documentation-editor-export-platform-web-no-funny-quirks-in-this-branch

Add documentation to EditorExportPlatformWeb
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Rémi Verschelde 2024-02-12 13:33:52 +01:00
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Exporter for the Web.
</brief_description>
<description>
The Web exporter customizes how a web build is handled. In the editor's "Export" window, it is created when adding a new "Web" preset.
[b]Note:[/b] Godot on Web is rendered inside a [code]&lt;canvas&gt;[/code] tag. Normally, the canvas cannot be positioned or resized manually, but otherwise acts as the main [Window] of the application.
</description>
<tutorials>
<link title="Exporting for the Web">$DOCS_URL/tutorials/export/exporting_for_web.html</link>
@ -11,49 +13,81 @@
</tutorials>
<members>
<member name="custom_template/debug" type="String" setter="" getter="">
Path to the custom export template. If left empty, default template is used.
File path to the custom export template used for debug builds. If left empty, the default template is used.
</member>
<member name="custom_template/release" type="String" setter="" getter="">
Path to the custom export template. If left empty, default template is used.
File path to the custom export template used for release builds. If left empty, the default template is used.
</member>
<member name="html/canvas_resize_policy" type="int" setter="" getter="">
The canvas resize policy determines how the canvas should be resized by Godot.
Determines how the canvas should be resized by Godot.
- [b]None:[/b] The canvas is not automatically resized.
- [b]Project:[/b] The size of the canvas is dependent on the [ProjectSettings].
- [b]Adaptive:[/b] The canvas is automatically resized to fit as much of the web page as possible.
</member>
<member name="html/custom_html_shell" type="String" setter="" getter="">
The custom HTML page that wraps the exported web build. If left empty, the default HTML shell is used.
For more information, see the [url=$DOCS_URL/tutorials/platform/web/customizing_html5_shell.html]Customizing HTML5 Shell[/url] tutorial.
</member>
<member name="html/experimental_virtual_keyboard" type="bool" setter="" getter="">
If [code]true[/code], embeds support for a virtual keyboard into the web page, which is shown when necessary on touchscreen devices.
[b]Warning:[/b] This feature is experimental and may be changed in a future release.
</member>
<member name="html/export_icon" type="bool" setter="" getter="">
If [code]true[/code], the project icon will be used as the favicon for this application's web page.
</member>
<member name="html/focus_canvas_on_start" type="bool" setter="" getter="">
If [code]true[/code], the canvas will be focused as soon as the application is loaded, if the browser window is already in focus.
</member>
<member name="html/head_include" type="String" setter="" getter="">
Additional HTML tags to include inside the [code]&lt;head&gt;[/code], such as [code]&lt;meta&gt;[/code] tags.
[b]Note:[/b] You do not need to add a [code]&lt;title&gt;[/code] tag, as it is automatically included based on the project's name.
</member>
<member name="progressive_web_app/background_color" type="Color" setter="" getter="">
The background color used behind the web application.
</member>
<member name="progressive_web_app/display" type="int" setter="" getter="">
The [url=https://developer.mozilla.org/en-US/docs/Web/Manifest/display/]display mode[/url] to use for this progressive web application. Different browsers and platforms may not behave the same.
- [b]Fullscreen:[/b] Displays the app in fullscreen and hides all of the browser's UI elements.
- [b]Standalone:[/b] Displays the app in a separate window and hides all of the browser's UI elements.
- [b]Minimal UI:[/b] Displays the app in a separate window and only shows the browser's UI elements for navigation.
- [b]Browser:[/b] Displays the app as a normal web page.
</member>
<member name="progressive_web_app/enabled" type="bool" setter="" getter="">
If [code]true[/code], turns this web build into a [url=https://en.wikipedia.org/wiki/Progressive_web_app]progressive web application[/url] (PWA).
</member>
<member name="progressive_web_app/icon_144x144" type="String" setter="" getter="">
File path to the smallest icon for this web application. If not defined, defaults to the project icon.
[b]Note:[/b] If the icon is not 144x144, it will be automatically resized for the final build.
</member>
<member name="progressive_web_app/icon_180x180" type="String" setter="" getter="">
File path to the small icon for this web application. If not defined, defaults to the project icon.
[b]Note:[/b] If the icon is not 180x180, it will be automatically resized for the final build.
</member>
<member name="progressive_web_app/icon_512x512" type="String" setter="" getter="">
File path to the smallest icon for this web application. If not defined, defaults to the project icon.
[b]Note:[/b] If the icon is not 512x512, it will be automatically resized for the final build.
</member>
<member name="progressive_web_app/offline_page" type="String" setter="" getter="">
The page to display, should the server hosting the page not be available. This page is saved in the client's machine.
</member>
<member name="progressive_web_app/orientation" type="int" setter="" getter="">
The orientation to use when the web application is run through a mobile device.
- [b]Any:[/b] No orientation is forced.
- [b]Landscape:[/b] Forces a horizontal layout (wider than it is taller).
- [b]Portrait:[/b] Forces a vertical layout (taller than it is wider).
</member>
<member name="variant/extensions_support" type="bool" setter="" getter="">
If [code]true[/code] enables [GDExtension] support for this web build.
</member>
<member name="variant/thread_support" type="bool" setter="" getter="">
If enabled, the exported game will support threads. It requires [url=https://web.dev/articles/coop-coep]a "cross-origin isolated" website[/url], which can be difficult to setup and brings some limitations (e.g. not being able to communicate with third-party websites).
If disabled, the exported game will not support threads. As a result, it is more prone to performance and audio issues, but will only require to be run on a HTTPS website.
</member>
<member name="vram_texture_compression/for_desktop" type="bool" setter="" getter="">
If [code]true[/code], allows textures to be optimized for desktop through the S3TC algorithm.
</member>
<member name="vram_texture_compression/for_mobile" type="bool" setter="" getter="">
If [code]true[/code] allows textures to be optimized for mobile through the ETC2 algorithm.
</member>
</members>
</class>