Remove references to OES24, which is incompatible with many devices.
This commit is contained in:
parent
dce1e6b5fe
commit
01a3dd389c
1 changed files with 13 additions and 14 deletions
|
@ -4309,11 +4309,8 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
|
|||
glGenTextures(1, &rt->depth);
|
||||
glBindTexture(GL_TEXTURE_2D, rt->depth);
|
||||
|
||||
#ifdef JAVASCRIPT_ENABLED
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
#else
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, _DEPTH_COMPONENT24_OES, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
#endif
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
|
@ -4536,15 +4533,17 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
|
|||
glGenFramebuffers(1, &cls->fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
|
||||
|
||||
glGenRenderbuffers(1, &cls->depth);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
|
||||
#ifdef JAVASCRIPT_ENABLED
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height);
|
||||
#else
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, cls->size, cls->height);
|
||||
#endif
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
glGenTextures(1, &cls->depth);
|
||||
glBindTexture(GL_TEXTURE_2D, cls->depth);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, cls->size, cls->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, cls->depth, 0);
|
||||
|
||||
glGenTextures(1, &cls->distance);
|
||||
glBindTexture(GL_TEXTURE_2D, cls->distance);
|
||||
|
@ -4909,7 +4908,7 @@ bool RasterizerStorageGLES2::free(RID p_rid) {
|
|||
|
||||
CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_rid);
|
||||
glDeleteFramebuffers(1, &cls->fbo);
|
||||
glDeleteRenderbuffers(1, &cls->depth);
|
||||
glDeleteTextures(1, &cls->depth);
|
||||
glDeleteTextures(1, &cls->distance);
|
||||
canvas_light_shadow_owner.free(p_rid);
|
||||
memdelete(cls);
|
||||
|
|
Loading…
Reference in a new issue