Fixed Whitescreen Issue in GLES2.0 Glow Setting

Replaced textureLod with texture2DLod in the tonemapping.glsl shader file.
This commit is contained in:
Alex Nogueira 2023-03-15 18:13:57 +01:00
parent 26a584179c
commit 01d0b9ad15

View file

@ -237,10 +237,10 @@ vec4 apply_fxaa(vec4 color, vec2 uv_interp, vec2 pixel_size) {
const float FXAA_SPAN_MAX = 8.0;
const vec3 luma = vec3(0.299, 0.587, 0.114);
vec4 rgbNW = textureLod(source, uv_interp + vec2(-0.5, -0.5) * pixel_size, 0.0);
vec4 rgbNE = textureLod(source, uv_interp + vec2(0.5, -0.5) * pixel_size, 0.0);
vec4 rgbSW = textureLod(source, uv_interp + vec2(-0.5, 0.5) * pixel_size, 0.0);
vec4 rgbSE = textureLod(source, uv_interp + vec2(0.5, 0.5) * pixel_size, 0.0);
vec4 rgbNW = texture2DLod(source, uv_interp + vec2(-0.5, -0.5) * pixel_size, 0.0);
vec4 rgbNE = texture2DLod(source, uv_interp + vec2(0.5, -0.5) * pixel_size, 0.0);
vec4 rgbSW = texture2DLod(source, uv_interp + vec2(-0.5, 0.5) * pixel_size, 0.0);
vec4 rgbSE = texture2DLod(source, uv_interp + vec2(0.5, 0.5) * pixel_size, 0.0);
vec3 rgbM = color.rgb;
#ifdef DISABLE_ALPHA