Fixed Whitescreen Issue in GLES2.0 Glow Setting
Replaced textureLod with texture2DLod in the tonemapping.glsl shader file.
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1 changed files with 4 additions and 4 deletions
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@ -237,10 +237,10 @@ vec4 apply_fxaa(vec4 color, vec2 uv_interp, vec2 pixel_size) {
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const float FXAA_SPAN_MAX = 8.0;
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const vec3 luma = vec3(0.299, 0.587, 0.114);
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vec4 rgbNW = textureLod(source, uv_interp + vec2(-0.5, -0.5) * pixel_size, 0.0);
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vec4 rgbNE = textureLod(source, uv_interp + vec2(0.5, -0.5) * pixel_size, 0.0);
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vec4 rgbSW = textureLod(source, uv_interp + vec2(-0.5, 0.5) * pixel_size, 0.0);
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vec4 rgbSE = textureLod(source, uv_interp + vec2(0.5, 0.5) * pixel_size, 0.0);
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vec4 rgbNW = texture2DLod(source, uv_interp + vec2(-0.5, -0.5) * pixel_size, 0.0);
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vec4 rgbNE = texture2DLod(source, uv_interp + vec2(0.5, -0.5) * pixel_size, 0.0);
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vec4 rgbSW = texture2DLod(source, uv_interp + vec2(-0.5, 0.5) * pixel_size, 0.0);
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vec4 rgbSE = texture2DLod(source, uv_interp + vec2(0.5, 0.5) * pixel_size, 0.0);
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vec3 rgbM = color.rgb;
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#ifdef DISABLE_ALPHA
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