Use Java array declarations not C-style declarations in Android Java code
(cherry picked from commit 721b3d56c5
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2b78d618f4
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01ecec451c
3 changed files with 3 additions and 3 deletions
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@ -891,7 +891,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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int displayRotation = display.getRotation();
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float[] adjustedValues = new float[3];
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final int axisSwap[][] = {
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final int[][] axisSwap = {
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{ 1, -1, 0, 1 }, // ROTATION_0
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{ -1, -1, 1, 0 }, // ROTATION_90
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{ -1, 1, 0, 1 }, // ROTATION_180
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@ -387,7 +387,7 @@ public class GodotIO {
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Point size = new Point();
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display.getRealSize(size);
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int result[] = { 0, 0, size.x, size.y };
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int[] result = { 0, 0, size.x, size.y };
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
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WindowInsets insets = activity.getWindow().getDecorView().getRootWindowInsets();
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DisplayCutout cutout = insets.getDisplayCutout();
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@ -39,7 +39,7 @@ public class Crypt {
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// Create MD5 Hash
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MessageDigest digest = java.security.MessageDigest.getInstance("MD5");
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digest.update(input.getBytes());
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byte messageDigest[] = digest.digest();
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byte[] messageDigest = digest.digest();
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// Create Hex String
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StringBuffer hexString = new StringBuffer();
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