[Net] Silence ENetMultiplayerPeer close_connection.
Used to print an error when it was not active, now it just returns immediately as per the documentation.
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1 changed files with 3 additions and 1 deletions
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@ -393,7 +393,9 @@ bool ENetMultiplayerPeer::is_server() const {
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}
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void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) {
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ERR_FAIL_COND_MSG(!_is_active(), "The multiplayer instance isn't currently active.");
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if (!_is_active()) {
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return;
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}
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_pop_current_packet();
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