Disable ok button if no key is selected when adding event to an action

This commit is contained in:
Gilles Roudière 2019-11-13 22:37:06 +01:00
parent 14e52f7aee
commit 0287baf078

View file

@ -445,6 +445,7 @@ void ProjectSettingsEditor::_wait_for_key(const Ref<InputEvent> &p_event) {
const String str = keycode_get_string(k->get_scancode_with_modifiers());
press_a_key_label->set_text(str);
press_a_key->get_ok()->set_disabled(false);
press_a_key->accept_event();
}
}
@ -458,6 +459,7 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
case INPUT_KEY: {
press_a_key_label->set_text(TTR("Press a Key..."));
press_a_key->get_ok()->set_disabled(true);
last_wait_for_key = Ref<InputEvent>();
press_a_key->popup_centered(Size2(250, 80) * EDSCALE);
press_a_key->grab_focus();
@ -1958,6 +1960,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
l->set_align(Label::ALIGN_CENTER);
l->set_margin(MARGIN_TOP, 20);
l->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_BEGIN, 30);
press_a_key->get_ok()->set_disabled(true);
press_a_key_label = l;
press_a_key->add_child(l);
press_a_key->connect("gui_input", this, "_wait_for_key");