Add "Transform" compatibility name for "Transform3D" in VariantParser
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@ -653,7 +653,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
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}
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value = Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]);
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} else if (id == "Transform3D") {
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} else if (id == "Transform3D" || id == "Transform") { // "Transform" kept for compatibility with Godot <4.
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Vector<real_t> args;
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Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
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if (err) {
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