Merge pull request #51037 from winterpixelgames/ws-fix
3.x WebsocketPeer outbound buffer fixes and buffer size query
This commit is contained in:
commit
02967a9c5e
10 changed files with 61 additions and 4 deletions
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@ -39,6 +39,13 @@
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[b]Note:[/b] Not available in the HTML5 export.
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</description>
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</method>
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<method name="get_current_outbound_buffered_amount" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the current amount of data in the outbound websocket buffer. [b]Note:[/b] HTML5 exports use WebSocket.bufferedAmount, while other platforms use an internal buffer.
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</description>
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</method>
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<method name="get_write_mode" qualifiers="const">
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<return type="int" enum="WebSocketPeer.WriteMode">
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</return>
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@ -95,7 +95,7 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
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return FAILED;
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}
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static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size);
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static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size, _out_buf_size);
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return OK;
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}
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@ -136,12 +136,14 @@ int EMWSClient::get_max_packet_size() const {
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Error EMWSClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
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_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
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_in_pkt_size = nearest_shift(p_in_packets - 1);
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_out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
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return OK;
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}
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EMWSClient::EMWSClient() {
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_in_buf_size = nearest_shift((int)GLOBAL_GET(WSC_IN_BUF) - 1) + 10;
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_in_pkt_size = nearest_shift((int)GLOBAL_GET(WSC_IN_PKT) - 1);
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_out_buf_size = nearest_shift((int)GLOBAL_GET(WSC_OUT_BUF) - 1) + 10;
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_is_connecting = false;
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_peer = Ref<EMWSPeer>(memnew(EMWSPeer));
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_js_id = 0;
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@ -45,6 +45,7 @@ private:
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bool _is_connecting;
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int _in_buf_size;
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int _in_pkt_size;
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int _out_buf_size;
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static void _esws_on_connect(void *obj, char *proto);
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static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string);
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@ -33,10 +33,11 @@
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#include "emws_peer.h"
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#include "core/io/ip.h"
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void EMWSPeer::set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size) {
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void EMWSPeer::set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size) {
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peer_sock = p_sock;
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_in_buffer.resize(p_in_pkt_size, p_in_buf_size);
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_packet_buffer.resize((1 << p_in_buf_size));
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_out_buf_size = p_out_buf_size;
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}
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void EMWSPeer::set_write_mode(WriteMode p_mode) {
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@ -53,7 +54,10 @@ Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_strin
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}
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Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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ERR_FAIL_COND_V(_out_buf_size && (godot_js_websocket_buffered_amount(peer_sock) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
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int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
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godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin);
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return OK;
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};
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@ -77,6 +81,13 @@ int EMWSPeer::get_available_packet_count() const {
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return _in_buffer.packets_left();
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};
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int EMWSPeer::get_current_outbound_buffered_amount() const {
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if (peer_sock != -1) {
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return godot_js_websocket_buffered_amount(peer_sock);
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}
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return 0;
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}
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bool EMWSPeer::was_string_packet() const {
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return _is_string;
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};
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@ -107,6 +118,7 @@ void EMWSPeer::set_no_delay(bool p_enabled) {
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}
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EMWSPeer::EMWSPeer() {
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_out_buf_size = 0;
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peer_sock = -1;
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write_mode = WRITE_MODE_BINARY;
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close();
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@ -48,6 +48,7 @@ typedef void (*WSOnError)(void *p_ref);
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extern int godot_js_websocket_create(void *p_ref, const char *p_url, const char *p_proto, WSOnOpen p_on_open, WSOnMessage p_on_message, WSOnError p_on_error, WSOnClose p_on_close);
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extern int godot_js_websocket_send(int p_id, const uint8_t *p_buf, int p_buf_len, int p_raw);
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extern int godot_js_websocket_buffered_amount(int p_id);
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extern void godot_js_websocket_close(int p_id, int p_code, const char *p_reason);
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extern void godot_js_websocket_destroy(int p_id);
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}
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@ -62,14 +63,16 @@ private:
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PoolVector<uint8_t> _packet_buffer;
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PacketBuffer<uint8_t> _in_buffer;
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uint8_t _is_string;
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int _out_buf_size;
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public:
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Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string);
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void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size);
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void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size);
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virtual int get_available_packet_count() const;
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virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
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virtual int get_max_packet_size() const { return _packet_buffer.size(); };
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virtual int get_current_outbound_buffered_amount() const;
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virtual void close(int p_code = 1000, String p_reason = "");
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virtual bool is_connected_to_host() const;
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@ -101,6 +101,15 @@ const GodotWebSocket = {
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return 0;
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},
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// Get current bufferedAmount
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bufferedAmount: function (p_id) {
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const ref = IDHandler.get(p_id);
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if (!ref) {
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return 0; // Godot object is gone.
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}
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return ref.bufferedAmount;
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},
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create: function (socket, p_on_open, p_on_message, p_on_error, p_on_close) {
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const id = IDHandler.add(socket);
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socket.onopen = GodotWebSocket._onopen.bind(null, id, p_on_open);
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@ -171,6 +180,11 @@ const GodotWebSocket = {
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return GodotWebSocket.send(p_id, out);
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},
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godot_js_websocket_buffered_amount__sig: 'ii',
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godot_js_websocket_buffered_amount: function (p_id) {
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return GodotWebSocket.bufferedAmount(p_id);
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},
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godot_js_websocket_close__sig: 'viii',
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godot_js_websocket_close: function (p_id, p_code, p_reason) {
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const code = p_code;
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@ -47,6 +47,7 @@ void WebSocketPeer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketPeer::get_connected_host);
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ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketPeer::get_connected_port);
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ClassDB::bind_method(D_METHOD("set_no_delay", "enabled"), &WebSocketPeer::set_no_delay);
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ClassDB::bind_method(D_METHOD("get_current_outbound_buffered_amount"), &WebSocketPeer::get_current_outbound_buffered_amount);
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BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
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BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
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@ -53,6 +53,7 @@ public:
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virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) = 0;
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) = 0;
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virtual int get_max_packet_size() const = 0;
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virtual int get_current_outbound_buffered_amount() const = 0;
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virtual WriteMode get_write_mode() const = 0;
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virtual void set_write_mode(WriteMode p_mode) = 0;
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@ -205,7 +205,9 @@ void WSLPeer::make_context(PeerData *p_data, unsigned int p_in_buf_size, unsigne
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ERR_FAIL_COND(p_data == nullptr);
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_in_buffer.resize(p_in_pkt_size, p_in_buf_size);
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_packet_buffer.resize((1 << MAX(p_in_buf_size, p_out_buf_size)));
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_packet_buffer.resize(1 << p_in_buf_size);
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_out_buf_size = p_out_buf_size;
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_out_pkt_size = p_out_pkt_size;
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_data = p_data;
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_data->peer = this;
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@ -239,6 +241,8 @@ void WSLPeer::poll() {
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Error WSLPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
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ERR_FAIL_COND_V(_out_pkt_size && (wslay_event_get_queued_msg_count(_data->ctx) >= (1ULL << _out_pkt_size)), ERR_OUT_OF_MEMORY);
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ERR_FAIL_COND_V(_out_buf_size && (wslay_event_get_queued_msg_length(_data->ctx) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
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struct wslay_event_msg msg; // Should I use fragmented?
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msg.opcode = write_mode == WRITE_MODE_TEXT ? WSLAY_TEXT_FRAME : WSLAY_BINARY_FRAME;
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@ -280,6 +284,12 @@ int WSLPeer::get_available_packet_count() const {
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return _in_buffer.packets_left();
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}
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int WSLPeer::get_current_outbound_buffered_amount() const {
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ERR_FAIL_COND_V(!_data, 0);
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return wslay_event_get_queued_msg_length(_data->ctx);
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}
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bool WSLPeer::was_string_packet() const {
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return _is_string;
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}
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@ -333,6 +343,8 @@ WSLPeer::WSLPeer() {
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_is_string = 0;
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close_code = -1;
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write_mode = WRITE_MODE_BINARY;
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_out_buf_size = 0;
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_out_pkt_size = 0;
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}
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WSLPeer::~WSLPeer() {
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@ -89,6 +89,9 @@ private:
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WriteMode write_mode;
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int _out_buf_size;
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int _out_pkt_size;
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public:
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int close_code;
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String close_reason;
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@ -98,6 +101,7 @@ public:
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virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
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virtual int get_max_packet_size() const { return _packet_buffer.size(); };
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virtual int get_current_outbound_buffered_amount() const;
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virtual void close_now();
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virtual void close(int p_code = 1000, String p_reason = "");
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