Merge pull request #78631 from Calinou/shader-editor-creation-dialog-use-bullet-points

Use bullet points in shader editor creation dialog
This commit is contained in:
Rémi Verschelde 2023-07-08 18:16:31 +02:00
commit 02a4d099fd
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@ -464,7 +464,7 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
}
void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
error_label->set_text("- " + p_msg);
error_label->set_text(String::utf8("") + p_msg);
if (valid) {
error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor")));
} else {
@ -473,7 +473,7 @@ void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
}
void ShaderCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
path_error_label->set_text("- " + p_msg);
path_error_label->set_text(String::utf8("") + p_msg);
if (valid) {
path_error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor")));
} else {