Fix incorrect passing of parameter to visual shader preview
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1 changed files with 1 additions and 1 deletions
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@ -7724,7 +7724,7 @@ void VisualShaderNodePortPreview::_shader_changed() {
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List<PropertyInfo> params;
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List<PropertyInfo> params;
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src_mat->get_shader()->get_shader_uniform_list(¶ms);
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src_mat->get_shader()->get_shader_uniform_list(¶ms);
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for (const PropertyInfo &E : params) {
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for (const PropertyInfo &E : params) {
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mat->set(E.name, src_mat->get(E.name));
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mat->set_shader_parameter(E.name, src_mat->get_shader_parameter(E.name));
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}
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}
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}
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}
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}
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}
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