Fix crash when trying to access the guid of an unavailable Gamepad.
Throws an error now.
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@ -1055,6 +1055,7 @@ bool InputDefault::is_joy_mapped(int p_device) {
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}
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String InputDefault::get_joy_guid_remapped(int p_device) const {
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ERR_FAIL_COND_V(!joy_names.has(p_device), "");
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return joy_names[p_device].uid;
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}
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