Fix shape index in multiple physics queries with Bullet
Two main changes: - Better handling of concave shapes to make sure the queries don't return a triangle index instead of shape index. Note: A concave shape within a compound shape will always return a shape index of 0 because of Bullet limitations. - Extra check for compound shapes in some queries to avoid undefined behavior, because the shape index can have an uninitialized value with convex shapes in some cases.
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2 changed files with 45 additions and 9 deletions
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@ -107,7 +107,14 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
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PhysicsDirectSpaceState3D::ShapeResult &result = m_results[count];
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result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID
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// Triangle index is an odd name but contains the compound shape ID.
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// A shape part of -1 indicates the index is a shape index and not a triangle index.
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if (convexResult.m_localShapeInfo && convexResult.m_localShapeInfo->m_shapePart == -1) {
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result.shape = convexResult.m_localShapeInfo->m_triangleIndex;
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} else {
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result.shape = 0;
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}
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result.rid = gObj->get_self();
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result.collider_id = gObj->get_instance_id();
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result.collider = result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(result.collider_id);
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@ -171,11 +178,14 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0)
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}
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btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
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if (convexResult.m_localShapeInfo) {
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m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID
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// Triangle index is an odd name but contains the compound shape ID.
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// A shape part of -1 indicates the index is a shape index and not a triangle index.
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if (convexResult.m_localShapeInfo && convexResult.m_localShapeInfo->m_shapePart == -1) {
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m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex;
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} else {
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m_shapeId = 0;
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}
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return btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
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}
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@ -219,10 +229,22 @@ btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, con
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CollisionObjectBullet *colObj;
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if (m_self_object == colObj0Wrap->getCollisionObject()) {
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colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
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result.shape = cp.m_index1;
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// Checking for compound shape because the index might be uninitialized otherwise.
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// A partId of -1 indicates the index is a shape index and not a triangle index.
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if (colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId1 == -1) {
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result.shape = cp.m_index1;
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} else {
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result.shape = 0;
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}
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} else {
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colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
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result.shape = cp.m_index0;
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// Checking for compound shape because the index might be uninitialized otherwise.
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// A partId of -1 indicates the index is a shape index and not a triangle index.
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if (colObj0Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId0 == -1) {
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result.shape = cp.m_index0;
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} else {
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result.shape = 0;
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}
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}
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result.collider_id = colObj->get_instance_id();
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@ -311,14 +333,26 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp
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CollisionObjectBullet *colObj;
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if (m_self_object == colObj0Wrap->getCollisionObject()) {
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colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
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m_result->shape = cp.m_index1;
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// Checking for compound shape because the index might be uninitialized otherwise.
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// A partId of -1 indicates the index is a shape index and not a triangle index.
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if (colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId1 == -1) {
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m_result->shape = cp.m_index1;
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} else {
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m_result->shape = 0;
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}
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B_TO_G(cp.getPositionWorldOnB(), m_result->point);
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B_TO_G(cp.m_normalWorldOnB, m_result->normal);
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m_rest_info_bt_point = cp.getPositionWorldOnB();
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m_rest_info_collision_object = colObj1Wrap->getCollisionObject();
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} else {
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colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
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m_result->shape = cp.m_index0;
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// Checking for compound shape because the index might be uninitialized otherwise.
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// A partId of -1 indicates the index is a shape index and not a triangle index.
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if (colObj0Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId0 == -1) {
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m_result->shape = cp.m_index0;
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} else {
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m_result->shape = 0;
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}
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B_TO_G(cp.m_normalWorldOnB * -1, m_result->normal);
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m_rest_info_bt_point = cp.getPositionWorldOnA();
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m_rest_info_collision_object = colObj0Wrap->getCollisionObject();
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@ -70,8 +70,10 @@ public:
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) {
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if (rayResult.m_localShapeInfo) {
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m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
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// Triangle index is an odd name but contains the compound shape ID.
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// A shape part of -1 indicates the index is a shape index and not a triangle index.
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if (rayResult.m_localShapeInfo && rayResult.m_localShapeInfo->m_shapePart == -1) {
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m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex;
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} else {
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m_shapeId = 0;
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}
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