fixed AnimationNodeTransition when xfade time is zero

This commit is contained in:
Silc 'Tokage' Renew 2021-09-11 02:25:47 +09:00
parent c30cffe1b0
commit 02d8166427

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@ -718,7 +718,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek) {
} else { // cross-fading from prev to current
float blend = xfade ? (prev_xfading / xfade) : 1;
float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
if (!p_seek && switched) { //just switched, seek to start of current