Merge pull request #91426 from semensanyok/fix-gles3-shader-e41064388e67cc9bec320ee467757089b150bf20

Fix typo in shader breaking gles3
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Rémi Verschelde 2024-05-02 11:15:33 +02:00 committed by GitHub
commit 02deedc02b
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@ -1444,7 +1444,7 @@ void main() {
vec2 anisotropy_flow = vec2(1.0, 0.0); vec2 anisotropy_flow = vec2(1.0, 0.0);
#ifdef PREMUL_ALPHA_USED #ifdef PREMUL_ALPHA_USED
float premul_alpha = 1.0; float premul_alpha = 1.0;
#endif PREMUL_ALPHA_USED #endif // PREMUL_ALPHA_USED
#ifndef FOG_DISABLED #ifndef FOG_DISABLED
vec4 fog = vec4(0.0); vec4 fog = vec4(0.0);
#endif // !FOG_DISABLED #endif // !FOG_DISABLED
@ -2151,5 +2151,5 @@ void main() {
#ifdef PREMUL_ALPHA_USED #ifdef PREMUL_ALPHA_USED
frag_color.rgb *= premul_alpha; frag_color.rgb *= premul_alpha;
#endif PREMUL_ALPHA_USED #endif // PREMUL_ALPHA_USED
} }