Added Collections namespace to Array & Dictionary
This commit is contained in:
parent
12290c172a
commit
035d498af2
7 changed files with 47 additions and 44 deletions
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@ -533,7 +533,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
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cs_icalls_content.push_back("using System;\n"
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"using System.Runtime.CompilerServices;\n"
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"using System.Collections.Generic;\n"
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"using " BINDINGS_NAMESPACE_COLLECTIONS ";\n"
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"\n");
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cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
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cs_icalls_content.push_back(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS "\n" INDENT1 OPEN_BLOCK);
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@ -638,7 +638,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
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cs_icalls_content.push_back("using System;\n"
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"using System.Runtime.CompilerServices;\n"
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"using System.Collections.Generic;\n"
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"using " BINDINGS_NAMESPACE_COLLECTIONS ";\n"
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"\n");
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cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
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cs_icalls_content.push_back(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS_EDITOR "\n" INDENT1 OPEN_BLOCK);
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@ -713,7 +713,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
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output.push_back("using System;\n"); // IntPtr
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if (itype.requires_collections)
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output.push_back("using System.Collections.Generic;\n"); // Dictionary
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output.push_back("using " BINDINGS_NAMESPACE_COLLECTIONS ";\n"); // Dictionary
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output.push_back("\nnamespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
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@ -1922,7 +1922,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
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imethod.return_type.cname = Variant::get_type_name(return_info.type);
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}
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if (!itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary)
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if (!itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary || imethod.return_type.cname == name_cache.type_Array)
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itype.requires_collections = true;
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for (int i = 0; i < argc; i++) {
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@ -1946,7 +1946,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
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iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name));
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if (!itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary)
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if (!itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary || imethod.return_type.cname == name_cache.type_Array)
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itype.requires_collections = true;
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if (m && m->has_default_argument(i)) {
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@ -2371,14 +2371,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
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itype = TypeInterface();
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itype.name = "Array";
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itype.cname = itype.name;
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itype.proxy_name = "Array";
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itype.proxy_name = "Collections.Array";
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itype.c_out = "\treturn memnew(Array(%1));\n";
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itype.c_type = itype.name;
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itype.c_type_in = itype.c_type + "*";
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itype.c_type_out = itype.c_type + "*";
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itype.cs_type = itype.proxy_name;
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itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
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itype.cs_out = "return new Array(%0);";
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itype.cs_out = "return new Collections.Array(%0);";
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itype.im_type_in = "IntPtr";
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itype.im_type_out = "IntPtr";
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builtin_types.insert(itype.cname, itype);
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@ -2387,14 +2387,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
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itype = TypeInterface();
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itype.name = "Dictionary";
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itype.cname = itype.name;
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itype.proxy_name = "Dictionary";
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itype.proxy_name = "Collections.Dictionary";
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itype.c_out = "\treturn memnew(Dictionary(%1));\n";
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itype.c_type = itype.name;
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itype.c_type_in = itype.c_type + "*";
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itype.c_type_out = itype.c_type + "*";
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itype.cs_type = itype.proxy_name;
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itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
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itype.cs_out = "return new Dictionary(%0);";
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itype.cs_out = "return new Collections.Dictionary(%0);";
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itype.im_type_in = "IntPtr";
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itype.im_type_out = "IntPtr";
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builtin_types.insert(itype.cname, itype);
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@ -2441,7 +2441,7 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::
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else
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iarg.type.cname = Variant::get_type_name(pi.type);
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if (!r_itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary)
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if (!r_itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary || imethod.return_type.cname == name_cache.type_Array)
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r_itype.requires_collections = true;
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if ((mi.default_arguments.size() - mi.arguments.size() + i) >= 0)
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@ -2457,7 +2457,7 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::
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imethod.return_type.cname = Variant::get_type_name(mi.return_val.type);
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}
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if (!r_itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary)
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if (!r_itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary || imethod.return_type.cname == name_cache.type_Array)
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r_itype.requires_collections = true;
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if (r_itype.class_doc) {
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@ -209,32 +209,32 @@ bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoOb
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}
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void godot_register_collections_icalls() {
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mono_add_internal_call("Godot.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
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mono_add_internal_call("Godot.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
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mono_add_internal_call("Godot.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
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mono_add_internal_call("Godot.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
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mono_add_internal_call("Godot.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
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mono_add_internal_call("Godot.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
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}
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@ -4,7 +4,7 @@ using System.Collections;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Godot
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namespace Godot.Collections
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{
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class ArraySafeHandle : SafeHandle
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{
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@ -4,7 +4,7 @@ using System.Collections;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Godot
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namespace Godot.Collections
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{
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class DictionarySafeHandle : SafeHandle
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{
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@ -1,4 +1,5 @@
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using System;
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using Godot.Collections;
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namespace Godot
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{
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@ -32,6 +32,7 @@
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#define GODOTSHARP_DEFS_H
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#define BINDINGS_NAMESPACE "Godot"
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#define BINDINGS_NAMESPACE_COLLECTIONS BINDINGS_NAMESPACE ".Collections"
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#define BINDINGS_GLOBAL_SCOPE_CLASS "GD"
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#define BINDINGS_PTR_FIELD "ptr"
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#define BINDINGS_NATIVE_NAME_FIELD "nativeName"
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@ -156,6 +156,7 @@ void MonoCache::cleanup() {
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}
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#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
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#define GODOT_API_NS_CLAS(m_ns, m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(m_ns, #m_class))
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void update_corlib_cache() {
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@ -206,8 +207,8 @@ void update_godot_api_cache() {
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CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
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CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
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CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
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CACHE_CLASS_AND_CHECK(Array, GODOT_API_CLASS(Array));
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CACHE_CLASS_AND_CHECK(Dictionary, GODOT_API_CLASS(Dictionary));
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CACHE_CLASS_AND_CHECK(Array, GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Array));
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CACHE_CLASS_AND_CHECK(Dictionary, GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary));
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CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
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#ifdef DEBUG_ENABLED
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@ -234,8 +235,8 @@ void update_godot_api_cache() {
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CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
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CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
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CACHE_METHOD_THUNK_AND_CHECK(Array, GetPtr, (Array_GetPtr)GODOT_API_CLASS(Array)->get_method_thunk("GetPtr", 0));
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CACHE_METHOD_THUNK_AND_CHECK(Dictionary, GetPtr, (Dictionary_GetPtr)GODOT_API_CLASS(Dictionary)->get_method_thunk("GetPtr", 0));
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CACHE_METHOD_THUNK_AND_CHECK(Array, GetPtr, (Array_GetPtr)GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Array)->get_method_thunk("GetPtr", 0));
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CACHE_METHOD_THUNK_AND_CHECK(Dictionary, GetPtr, (Dictionary_GetPtr)GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary)->get_method_thunk("GetPtr", 0));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IsArrayGenericType, (IsArrayGenericType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IsArrayGenericType", 1));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IsDictionaryGenericType, (IsDictionaryGenericType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IsDictionaryGenericType", 1));
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CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method_thunk("SignalCallback", 1));
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