Merge pull request #61918 from KoBeWi/static_body

Add static methods to create RayQueryParameters
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Rémi Verschelde 2022-08-04 07:37:32 +02:00 committed by GitHub
commit 036258b1e9
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6 changed files with 58 additions and 0 deletions

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@ -8,6 +8,22 @@
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
<methods>
<method name="create" qualifiers="static">
<return type="PhysicsRayQueryParameters2D" />
<argument index="0" name="from" type="Vector2" />
<argument index="1" name="to" type="Vector2" />
<argument index="2" name="collision_mask" type="int" default="4294967295" />
<argument index="3" name="exclude" type="Array" default="[]" />
<description>
Returns a new, pre-configured [PhysicsRayQueryParameters2D] object. Use it to quickly create query parameters using the most common options.
[codeblock]
var query = PhysicsRayQueryParameters2D.create(global_position, global_position + Vector2(0, 100))
var collision = get_world_2d().direct_space_state.intersect_ray(query)
[/codeblock]
</description>
</method>
</methods>
<members> <members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
If [code]true[/code], the query will take [Area2D]s into account. If [code]true[/code], the query will take [Area2D]s into account.

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@ -8,6 +8,22 @@
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
<methods>
<method name="create" qualifiers="static">
<return type="PhysicsRayQueryParameters3D" />
<argument index="0" name="from" type="Vector3" />
<argument index="1" name="to" type="Vector3" />
<argument index="2" name="collision_mask" type="int" default="4294967295" />
<argument index="3" name="exclude" type="Array" default="[]" />
<description>
Returns a new, pre-configured [PhysicsRayQueryParameters3D] object. Use it to quickly create query parameters using the most common options.
[codeblock]
var query = PhysicsRayQueryParameters3D.create(position, position + Vector3(0, -10, 0))
var collision = get_world_3d().direct_space_state.intersect_ray(query)
[/codeblock]
</description>
</method>
</methods>
<members> <members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
If [code]true[/code], the query will take [Area3D]s into account. If [code]true[/code], the query will take [Area3D]s into account.

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@ -147,6 +147,16 @@ PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
/////////////////////////////////////////////////////// ///////////////////////////////////////////////////////
Ref<PhysicsRayQueryParameters2D> PhysicsRayQueryParameters2D::create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const Vector<RID> &p_exclude) {
Ref<PhysicsRayQueryParameters2D> params;
params.instantiate();
params->set_from(p_from);
params->set_to(p_to);
params->set_collision_mask(p_mask);
params->set_exclude(p_exclude);
return params;
}
void PhysicsRayQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) { void PhysicsRayQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
parameters.exclude.clear(); parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) { for (int i = 0; i < p_exclude.size(); i++) {
@ -165,6 +175,8 @@ Vector<RID> PhysicsRayQueryParameters2D::get_exclude() const {
} }
void PhysicsRayQueryParameters2D::_bind_methods() { void PhysicsRayQueryParameters2D::_bind_methods() {
ClassDB::bind_static_method("PhysicsRayQueryParameters2D", D_METHOD("create", "from", "to", "collision_mask", "exclude"), &PhysicsRayQueryParameters2D::create, DEFVAL(UINT32_MAX), DEFVAL(Vector<RID>()));
ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters2D::set_from); ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters2D::set_from);
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters2D::get_from); ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters2D::get_from);

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@ -605,6 +605,7 @@ protected:
static void _bind_methods(); static void _bind_methods();
public: public:
static Ref<PhysicsRayQueryParameters2D> create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const Vector<RID> &p_exclude);
const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; } const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; }
void set_from(const Vector2 &p_from) { parameters.from = p_from; } void set_from(const Vector2 &p_from) { parameters.from = p_from; }

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@ -184,6 +184,8 @@ Vector<RID> PhysicsRayQueryParameters3D::get_exclude() const {
} }
void PhysicsRayQueryParameters3D::_bind_methods() { void PhysicsRayQueryParameters3D::_bind_methods() {
ClassDB::bind_static_method("PhysicsRayQueryParameters3D", D_METHOD("create", "from", "to", "collision_mask", "exclude"), &PhysicsRayQueryParameters3D::create, DEFVAL(UINT32_MAX), DEFVAL(Vector<RID>()));
ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters3D::set_from); ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters3D::set_from);
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters3D::get_from); ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters3D::get_from);
@ -220,6 +222,16 @@ void PhysicsRayQueryParameters3D::_bind_methods() {
/////////////////////////////////////////////////////// ///////////////////////////////////////////////////////
Ref<PhysicsRayQueryParameters3D> PhysicsRayQueryParameters3D::create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const Vector<RID> &p_exclude) {
Ref<PhysicsRayQueryParameters3D> params;
params.instantiate();
params->set_from(p_from);
params->set_to(p_to);
params->set_collision_mask(p_mask);
params->set_exclude(p_exclude);
return params;
}
void PhysicsPointQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) { void PhysicsPointQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
parameters.exclude.clear(); parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) { for (int i = 0; i < p_exclude.size(); i++) {

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@ -816,6 +816,7 @@ protected:
static void _bind_methods(); static void _bind_methods();
public: public:
static Ref<PhysicsRayQueryParameters3D> create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const Vector<RID> &p_exclude);
const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; } const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; }
void set_from(const Vector3 &p_from) { parameters.from = p_from; } void set_from(const Vector3 &p_from) { parameters.from = p_from; }