Merge pull request #31898 from Calinou/animation-editor-add-precise-snapping
Implement precise snapping in the animation editor
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commit
037237f518
2 changed files with 16 additions and 2 deletions
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@ -477,6 +477,19 @@ void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
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_animation_selected(idx);
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}
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double AnimationPlayerEditor::_get_editor_step() const {
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// Returns the effective snapping value depending on snapping modifiers, or 0 if snapping is disabled.
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if (track_editor->is_snap_enabled()) {
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const String current = player->get_assigned_animation();
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const Ref<Animation> anim = player->get_animation(current);
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// Use more precise snapping when holding Shift
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return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
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}
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return 0.0;
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}
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void AnimationPlayerEditor::_animation_name_edited() {
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player->stop();
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@ -1017,7 +1030,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
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float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length());
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if (track_editor->is_snap_enabled()) {
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pos = Math::stepify(pos, anim->get_step());
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pos = Math::stepify(pos, _get_editor_step());
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}
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if (player->is_valid() && !p_set) {
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@ -1068,7 +1081,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
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Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
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updating = true;
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frame->set_value(Math::stepify(p_pos, track_editor->is_snap_enabled() ? anim->get_step() : 0));
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frame->set_value(Math::stepify(p_pos, _get_editor_step()));
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updating = false;
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_seek_value_changed(p_pos, !p_drag);
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@ -161,6 +161,7 @@ class AnimationPlayerEditor : public VBoxContainer {
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} onion;
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void _select_anim_by_name(const String &p_anim);
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double _get_editor_step() const;
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void _play_pressed();
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void _play_from_pressed();
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void _play_bw_pressed();
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