Fixes scrollbars in Canvas Item Editor
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parent
395ecc2235
commit
038de54b1f
2 changed files with 82 additions and 69 deletions
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@ -855,8 +855,8 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
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// Scroll or pan down
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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v_scroll->set_value(v_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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_update_scroll(0);
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view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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_update_scrollbars();
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viewport->update();
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} else {
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_zoom_on_position(zoom * (1 - (0.05 * b->get_factor())), b->get_position());
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@ -867,8 +867,8 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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if (b->get_button_index() == BUTTON_WHEEL_UP) {
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// Scroll or pan up
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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v_scroll->set_value(v_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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_update_scroll(0);
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view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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_update_scrollbars();
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viewport->update();
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} else {
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_zoom_on_position(zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95), b->get_position());
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@ -879,7 +879,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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if (b->get_button_index() == BUTTON_WHEEL_LEFT) {
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// Pan left
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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h_scroll->set_value(h_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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_update_scrollbars();
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viewport->update();
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return true;
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}
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}
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@ -887,7 +889,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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if (b->get_button_index() == BUTTON_WHEEL_RIGHT) {
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// Pan right
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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h_scroll->set_value(h_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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_update_scrollbars();
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viewport->update();
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return true;
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}
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}
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@ -907,9 +911,10 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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} else {
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relative = m->get_relative();
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}
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h_scroll->set_value(h_scroll->get_value() - relative.x / zoom);
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v_scroll->set_value(v_scroll->get_value() - relative.y / zoom);
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view_offset.x -= relative.x / zoom;
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view_offset.y -= relative.y / zoom;
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_update_scrollbars();
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viewport->update();
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return true;
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}
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}
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@ -926,8 +931,10 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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if (pan_gesture.is_valid()) {
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// Pan gesture
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const Vector2 delta = (int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom) * pan_gesture->get_delta();
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h_scroll->set_value(h_scroll->get_value() + delta.x);
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v_scroll->set_value(v_scroll->get_value() + delta.y);
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view_offset.x += delta.x;
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view_offset.y += delta.y;
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_update_scrollbars();
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viewport->update();
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return true;
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}
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@ -2552,6 +2559,11 @@ void CanvasItemEditor::_build_bones_list(Node *p_node) {
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}
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void CanvasItemEditor::_draw_viewport() {
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// Update the transform
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transform = Transform2D();
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transform.scale_basis(Size2(zoom, zoom));
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transform.elements[2] = -view_offset * zoom;
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editor->get_scene_root()->set_global_canvas_transform(transform);
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// hide/show buttons depending on the selection
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bool all_locked = true;
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@ -2582,8 +2594,6 @@ void CanvasItemEditor::_draw_viewport() {
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group_button->set_disabled(selection.empty());
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ungroup_button->set_visible(all_group);
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_update_scrollbars();
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_draw_grid();
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_draw_selection();
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_draw_axis();
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@ -2784,17 +2794,18 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
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// Clear the selection
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editor_selection->clear(); //_clear_canvas_items();
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editor_selection->add_node(p_canvas_item);
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viewport->update();
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}
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void CanvasItemEditor::_update_scrollbars() {
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updating_scroll = true;
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// Move the zoom buttons
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Point2 zoom_hb_begin = Point2(5, 5);
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zoom_hb_begin += (show_rulers) ? Point2(RULER_WIDTH, RULER_WIDTH) : Point2();
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zoom_hb->set_begin(zoom_hb_begin);
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// Move and resize the scrollbars
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Size2 size = viewport->get_size();
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Size2 hmin = h_scroll->get_minimum_size();
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Size2 vmin = v_scroll->get_minimum_size();
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@ -2805,8 +2816,8 @@ void CanvasItemEditor::_update_scrollbars() {
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h_scroll->set_begin(Point2((show_rulers) ? RULER_WIDTH : 0, size.height - hmin.height));
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h_scroll->set_end(Point2(size.width - vmin.width, size.height));
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// Get the visible frame
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Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
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Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height));
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bone_last_frame++;
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@ -2836,48 +2847,56 @@ void CanvasItemEditor::_update_scrollbars() {
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canvas_item_rect.size += screen_rect * 2;
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canvas_item_rect.position -= screen_rect;
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Point2 ofs;
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// Constraints the view offset and updates the scrollbars
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Point2 begin = canvas_item_rect.position;
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Point2 end = canvas_item_rect.position + canvas_item_rect.size - local_rect.size / zoom;
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if (canvas_item_rect.size.height <= (local_rect.size.y / zoom)) {
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v_scroll->hide();
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ofs.y = canvas_item_rect.position.y;
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} else {
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v_scroll->show();
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v_scroll->set_min(canvas_item_rect.position.y);
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v_scroll->set_max(canvas_item_rect.position.y + canvas_item_rect.size.y);
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v_scroll->set_page(local_rect.size.y / zoom);
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if (first_update) {
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//so 0,0 is visible
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v_scroll->set_value(-10);
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h_scroll->set_value(-10);
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first_update = false;
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if (ABS(begin.y - previous_update_view_offset.y) < ABS(begin.y - view_offset.y)) {
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view_offset.y = previous_update_view_offset.y;
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}
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ofs.y = v_scroll->get_value();
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v_scroll->hide();
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} else {
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if (view_offset.y > end.y && view_offset.y > previous_update_view_offset.y) {
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view_offset.y = MAX(end.y, previous_update_view_offset.y);
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}
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if (view_offset.y < begin.y && view_offset.y < previous_update_view_offset.y) {
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view_offset.y = MIN(begin.y, previous_update_view_offset.y);
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}
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v_scroll->show();
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v_scroll->set_min(MIN(view_offset.y, begin.y));
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v_scroll->set_max(MAX(view_offset.y, end.y) + screen_rect.y);
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v_scroll->set_page(screen_rect.y);
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}
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if (canvas_item_rect.size.width <= (local_rect.size.x / zoom)) {
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if (ABS(begin.x - previous_update_view_offset.x) < ABS(begin.x - view_offset.x)) {
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view_offset.x = previous_update_view_offset.x;
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}
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h_scroll->hide();
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ofs.x = canvas_item_rect.position.x;
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} else {
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if (view_offset.x > end.x && view_offset.x > previous_update_view_offset.x) {
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view_offset.x = MAX(end.x, previous_update_view_offset.x);
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}
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if (view_offset.x < begin.x && view_offset.x < previous_update_view_offset.x) {
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view_offset.x = MIN(begin.x, previous_update_view_offset.x);
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}
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h_scroll->show();
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h_scroll->set_min(canvas_item_rect.position.x);
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h_scroll->set_max(canvas_item_rect.position.x + canvas_item_rect.size.x);
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h_scroll->set_page(local_rect.size.x / zoom);
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ofs.x = h_scroll->get_value();
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h_scroll->set_min(MIN(view_offset.x, begin.x));
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h_scroll->set_max(MAX(view_offset.x, end.x) + screen_rect.x);
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h_scroll->set_page(screen_rect.x);
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}
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//transform=Matrix32();
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transform.elements[2] = -ofs * zoom;
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editor->get_scene_root()->set_global_canvas_transform(transform);
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// Calculate scrollable area
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v_scroll->set_value(view_offset.y);
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h_scroll->set_value(view_offset.x);
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previous_update_view_offset = view_offset;
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updating_scroll = false;
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//transform.scale_basis(Vector2(zoom,zoom));
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}
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void CanvasItemEditor::_update_scroll(float) {
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@ -2885,19 +2904,8 @@ void CanvasItemEditor::_update_scroll(float) {
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if (updating_scroll)
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return;
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Point2 ofs;
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ofs.x = h_scroll->get_value();
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ofs.y = v_scroll->get_value();
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//current_window->set_scroll(-ofs);
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transform = Transform2D();
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transform.scale_basis(Size2(zoom, zoom));
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transform.elements[2] = -ofs;
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editor->get_scene_root()->set_global_canvas_transform(transform);
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view_offset.x = h_scroll->get_value();
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view_offset.y = v_scroll->get_value();
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viewport->update();
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}
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@ -2964,10 +2972,10 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
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zoom = p_zoom;
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Point2 ofs = p_position;
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ofs = ofs / prev_zoom - ofs / zoom;
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h_scroll->set_value(Math::round(h_scroll->get_value() + ofs.x));
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v_scroll->set_value(Math::round(v_scroll->get_value() + ofs.y));
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view_offset.x = Math::round(view_offset.x + ofs.x);
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view_offset.y = Math::round(view_offset.y + ofs.y);
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_update_scroll(0);
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_update_scrollbars();
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viewport->update();
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}
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@ -3552,8 +3560,10 @@ void CanvasItemEditor::_focus_selection(int p_op) {
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center = rect.position + rect.size / 2;
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Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
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h_scroll->set_value(h_scroll->get_value() - offset.x / zoom);
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v_scroll->set_value(v_scroll->get_value() - offset.y / zoom);
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view_offset.x -= offset.x / zoom;
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view_offset.y -= offset.y / zoom;
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_update_scrollbars();
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viewport->update();
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} else { // VIEW_FRAME_TO_SELECTION
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@ -3562,7 +3572,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
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float scale_y = viewport->get_size().y / rect.size.y;
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zoom = scale_x < scale_y ? scale_x : scale_y;
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zoom *= 0.90;
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_update_scroll(0);
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viewport->update();
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call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION);
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}
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}
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@ -3575,6 +3585,7 @@ void CanvasItemEditor::_bind_methods() {
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ClassDB::bind_method("_button_zoom_plus", &CanvasItemEditor::_button_zoom_plus);
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ClassDB::bind_method("_button_toggle_snap", &CanvasItemEditor::_button_toggle_snap);
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ClassDB::bind_method("_update_scroll", &CanvasItemEditor::_update_scroll);
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ClassDB::bind_method("_update_scrollbars", &CanvasItemEditor::_update_scrollbars);
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ClassDB::bind_method("_popup_callback", &CanvasItemEditor::_popup_callback);
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ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
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ClassDB::bind_method("_button_tool_select", &CanvasItemEditor::_button_tool_select);
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@ -3595,7 +3606,7 @@ Dictionary CanvasItemEditor::get_state() const {
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Dictionary state;
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state["zoom"] = zoom;
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state["ofs"] = Point2(h_scroll->get_value(), v_scroll->get_value());
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state["ofs"] = view_offset;
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state["grid_offset"] = grid_offset;
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state["grid_step"] = grid_step;
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state["snap_rotation_offset"] = snap_rotation_offset;
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@ -3629,10 +3640,9 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
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}
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if (state.has("ofs")) {
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_update_scrollbars(); // i wonder how safe is calling this here..
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Point2 ofs = p_state["ofs"];
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h_scroll->set_value(ofs.x);
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v_scroll->set_value(ofs.y);
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view_offset = p_state["ofs"];
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previous_update_view_offset = view_offset;
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_update_scrollbars();
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}
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if (state.has("grid_offset")) {
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@ -3812,6 +3822,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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viewport_scrollable->set_clip_contents(true);
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viewport_scrollable->set_v_size_flags(SIZE_EXPAND_FILL);
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viewport_scrollable->set_h_size_flags(SIZE_EXPAND_FILL);
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viewport_scrollable->connect("draw", this, "_update_scrollbars");
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ViewportContainer *scene_tree = memnew(ViewportContainer);
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viewport_scrollable->add_child(scene_tree);
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@ -3830,12 +3841,12 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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h_scroll = memnew(HScrollBar);
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viewport->add_child(h_scroll);
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h_scroll->connect("value_changed", this, "_update_scroll", Vector<Variant>(), Object::CONNECT_DEFERRED);
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h_scroll->connect("value_changed", this, "_update_scroll");
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h_scroll->hide();
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v_scroll = memnew(VScrollBar);
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viewport->add_child(v_scroll);
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v_scroll->connect("value_changed", this, "_update_scroll", Vector<Variant>(), Object::CONNECT_DEFERRED);
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v_scroll->connect("value_changed", this, "_update_scroll");
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v_scroll->hide();
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zoom_hb = memnew(HBoxContainer);
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@ -3858,7 +3869,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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zoom_plus->set_focus_mode(FOCUS_NONE);
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updating_scroll = false;
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first_update = true;
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select_button = memnew(ToolButton);
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hb->add_child(select_button);
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@ -4082,6 +4092,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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show_rulers = true;
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show_guides = true;
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zoom = 1;
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view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
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previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
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grid_offset = Point2();
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grid_step = Point2(10, 10);
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grid_step_multiplier = 0;
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@ -201,7 +201,6 @@ class CanvasItemEditor : public VBoxContainer {
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bool selection_menu_additive_selection;
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Tool tool;
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bool first_update;
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Control *viewport;
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Control *viewport_scrollable;
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@ -221,6 +220,8 @@ class CanvasItemEditor : public VBoxContainer {
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bool show_viewport;
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bool show_helpers;
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float zoom;
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Point2 view_offset;
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Point2 previous_update_view_offset;
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Point2 grid_offset;
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Point2 grid_step;
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