diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index 2b04ead0af4..e4bac15e4b2 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -157,10 +157,10 @@ public: const Point &pointP3 = points[p3]; float x = (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset); - float r = Math::cubic_interpolate(pointP0.color.r, pointFirst.color.r, pointSecond.color.r, pointP3.color.r, x); - float g = Math::cubic_interpolate(pointP0.color.g, pointFirst.color.g, pointSecond.color.g, pointP3.color.g, x); - float b = Math::cubic_interpolate(pointP0.color.b, pointFirst.color.b, pointSecond.color.b, pointP3.color.b, x); - float a = Math::cubic_interpolate(pointP0.color.a, pointFirst.color.a, pointSecond.color.a, pointP3.color.a, x); + float r = Math::cubic_interpolate(pointFirst.color.r, pointSecond.color.r, pointP0.color.r, pointP3.color.r, x); + float g = Math::cubic_interpolate(pointFirst.color.g, pointSecond.color.g, pointP0.color.g, pointP3.color.g, x); + float b = Math::cubic_interpolate(pointFirst.color.b, pointSecond.color.b, pointP0.color.b, pointP3.color.b, x); + float a = Math::cubic_interpolate(pointFirst.color.a, pointSecond.color.a, pointP0.color.a, pointP3.color.a, x); return Color(r, g, b, a); } break;