Merge pull request #60548 from aaronfranke/rename-singleton-var
Rename variable names for some singletons
This commit is contained in:
commit
03ac4da27f
7 changed files with 96 additions and 96 deletions
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@ -120,10 +120,10 @@ static RenderingServer *rendering_server = nullptr;
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static CameraServer *camera_server = nullptr;
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static XRServer *xr_server = nullptr;
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static TextServerManager *tsman = nullptr;
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static PhysicsServer3D *physics_server = nullptr;
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static PhysicsServer2D *physics_2d_server = nullptr;
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static NavigationServer3D *navigation_server = nullptr;
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static NavigationServer2D *navigation_2d_server = nullptr;
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static PhysicsServer3D *physics_server_3d = nullptr;
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static PhysicsServer2D *physics_server_2d = nullptr;
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static NavigationServer3D *navigation_server_3d = nullptr;
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static NavigationServer2D *navigation_server_2d = nullptr;
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// We error out if setup2() doesn't turn this true
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static bool _start_success = false;
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@ -204,32 +204,32 @@ static String get_full_version_string() {
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// to have less code in main.cpp.
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void initialize_physics() {
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/// 3D Physics Server
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physics_server = PhysicsServer3DManager::new_server(
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physics_server_3d = PhysicsServer3DManager::new_server(
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ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name));
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if (!physics_server) {
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if (!physics_server_3d) {
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// Physics server not found, Use the default physics
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physics_server = PhysicsServer3DManager::new_default_server();
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physics_server_3d = PhysicsServer3DManager::new_default_server();
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}
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ERR_FAIL_COND(!physics_server);
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physics_server->init();
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ERR_FAIL_COND(!physics_server_3d);
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physics_server_3d->init();
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/// 2D Physics server
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physics_2d_server = PhysicsServer2DManager::new_server(
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physics_server_2d = PhysicsServer2DManager::new_server(
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ProjectSettings::get_singleton()->get(PhysicsServer2DManager::setting_property_name));
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if (!physics_2d_server) {
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if (!physics_server_2d) {
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// Physics server not found, Use the default physics
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physics_2d_server = PhysicsServer2DManager::new_default_server();
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physics_server_2d = PhysicsServer2DManager::new_default_server();
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}
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ERR_FAIL_COND(!physics_2d_server);
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physics_2d_server->init();
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ERR_FAIL_COND(!physics_server_2d);
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physics_server_2d->init();
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}
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void finalize_physics() {
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physics_server->finish();
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memdelete(physics_server);
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physics_server_3d->finish();
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memdelete(physics_server_3d);
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physics_2d_server->finish();
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memdelete(physics_2d_server);
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physics_server_2d->finish();
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memdelete(physics_server_2d);
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}
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void finalize_display() {
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@ -240,18 +240,18 @@ void finalize_display() {
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}
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void initialize_navigation_server() {
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ERR_FAIL_COND(navigation_server != nullptr);
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ERR_FAIL_COND(navigation_server_3d != nullptr);
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navigation_server = NavigationServer3DManager::new_default_server();
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navigation_2d_server = memnew(NavigationServer2D);
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navigation_server_3d = NavigationServer3DManager::new_default_server();
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navigation_server_2d = memnew(NavigationServer2D);
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}
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void finalize_navigation_server() {
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memdelete(navigation_server);
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navigation_server = nullptr;
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memdelete(navigation_server_3d);
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navigation_server_3d = nullptr;
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memdelete(navigation_2d_server);
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navigation_2d_server = nullptr;
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memdelete(navigation_server_2d);
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navigation_server_2d = nullptr;
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}
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//#define DEBUG_INIT
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@ -37,7 +37,7 @@ void PhysicsServer2DWrapMT::thread_exit() {
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}
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void PhysicsServer2DWrapMT::thread_step(real_t p_delta) {
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physics_2d_server->step(p_delta);
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physics_server_2d->step(p_delta);
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step_sem.post();
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}
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@ -50,7 +50,7 @@ void PhysicsServer2DWrapMT::_thread_callback(void *_instance) {
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void PhysicsServer2DWrapMT::thread_loop() {
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server_thread = Thread::get_caller_id();
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physics_2d_server->init();
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physics_server_2d->init();
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exit.clear();
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step_thread_up.set();
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@ -61,7 +61,7 @@ void PhysicsServer2DWrapMT::thread_loop() {
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command_queue.flush_all(); // flush all
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physics_2d_server->finish();
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physics_server_2d->finish();
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}
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/* EVENT QUEUING */
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@ -71,7 +71,7 @@ void PhysicsServer2DWrapMT::step(real_t p_step) {
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command_queue.push(this, &PhysicsServer2DWrapMT::thread_step, p_step);
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} else {
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command_queue.flush_all(); //flush all pending from other threads
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physics_2d_server->step(p_step);
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physics_server_2d->step(p_step);
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}
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}
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@ -83,15 +83,15 @@ void PhysicsServer2DWrapMT::sync() {
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step_sem.wait(); //must not wait if a step was not issued
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}
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}
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physics_2d_server->sync();
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physics_server_2d->sync();
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}
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void PhysicsServer2DWrapMT::flush_queries() {
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physics_2d_server->flush_queries();
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physics_server_2d->flush_queries();
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}
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void PhysicsServer2DWrapMT::end_sync() {
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physics_2d_server->end_sync();
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physics_server_2d->end_sync();
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}
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void PhysicsServer2DWrapMT::init() {
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@ -102,7 +102,7 @@ void PhysicsServer2DWrapMT::init() {
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OS::get_singleton()->delay_usec(1000);
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}
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} else {
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physics_2d_server->init();
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physics_server_2d->init();
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}
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}
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@ -111,13 +111,13 @@ void PhysicsServer2DWrapMT::finish() {
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command_queue.push(this, &PhysicsServer2DWrapMT::thread_exit);
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thread.wait_to_finish();
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} else {
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physics_2d_server->finish();
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physics_server_2d->finish();
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}
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}
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PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread) :
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command_queue(p_create_thread) {
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physics_2d_server = p_contained;
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physics_server_2d = p_contained;
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create_thread = p_create_thread;
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pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
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@ -132,6 +132,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool
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}
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PhysicsServer2DWrapMT::~PhysicsServer2DWrapMT() {
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memdelete(physics_2d_server);
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memdelete(physics_server_2d);
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//finish();
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}
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@ -44,7 +44,7 @@
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#endif
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class PhysicsServer2DWrapMT : public PhysicsServer2D {
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mutable PhysicsServer2D *physics_2d_server;
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mutable PhysicsServer2D *physics_server_2d;
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mutable CommandQueueMT command_queue;
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@ -71,7 +71,7 @@ class PhysicsServer2DWrapMT : public PhysicsServer2D {
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public:
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#define ServerName PhysicsServer2D
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#define ServerNameWrapMT PhysicsServer2DWrapMT
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#define server_name physics_2d_server
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#define server_name physics_server_2d
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#define WRITE_ACTION
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#include "servers/server_wrap_mt_common.h"
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@ -96,7 +96,7 @@ public:
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//these work well, but should be used from the main thread only
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bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
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return physics_2d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
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return physics_server_2d->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
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}
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/* SPACE API */
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@ -111,18 +111,18 @@ public:
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// this function only works on physics process, errors and returns null otherwise
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PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) override {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
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return physics_2d_server->space_get_direct_state(p_space);
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return physics_server_2d->space_get_direct_state(p_space);
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}
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FUNC2(space_set_debug_contacts, RID, int);
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virtual Vector<Vector2> space_get_contacts(RID p_space) const override {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector2>());
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return physics_2d_server->space_get_contacts(p_space);
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return physics_server_2d->space_get_contacts(p_space);
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}
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virtual int space_get_contact_count(RID p_space) const override {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0);
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return physics_2d_server->space_get_contact_count(p_space);
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return physics_server_2d->space_get_contact_count(p_space);
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}
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/* AREA API */
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@ -250,20 +250,20 @@ public:
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FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &);
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bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
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return physics_2d_server->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
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return physics_server_2d->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
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}
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FUNC2(body_set_pickable, RID, bool);
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bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
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return physics_2d_server->body_test_motion(p_body, p_parameters, r_result);
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return physics_server_2d->body_test_motion(p_body, p_parameters, r_result);
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}
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// this function only works on physics process, errors and returns null otherwise
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PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
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return physics_2d_server->body_get_direct_state(p_body);
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return physics_server_2d->body_get_direct_state(p_body);
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}
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/* JOINT API */
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@ -309,11 +309,11 @@ public:
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virtual void finish() override;
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virtual bool is_flushing_queries() const override {
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return physics_2d_server->is_flushing_queries();
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return physics_server_2d->is_flushing_queries();
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}
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int get_process_info(ProcessInfo p_info) override {
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return physics_2d_server->get_process_info(p_info);
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return physics_server_2d->get_process_info(p_info);
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}
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PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread);
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@ -37,7 +37,7 @@ void PhysicsServer3DWrapMT::thread_exit() {
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}
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void PhysicsServer3DWrapMT::thread_step(real_t p_delta) {
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physics_3d_server->step(p_delta);
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physics_server_3d->step(p_delta);
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step_sem.post();
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}
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@ -50,7 +50,7 @@ void PhysicsServer3DWrapMT::_thread_callback(void *_instance) {
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void PhysicsServer3DWrapMT::thread_loop() {
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server_thread = Thread::get_caller_id();
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physics_3d_server->init();
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physics_server_3d->init();
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exit = false;
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step_thread_up = true;
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@ -61,7 +61,7 @@ void PhysicsServer3DWrapMT::thread_loop() {
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command_queue.flush_all(); // flush all
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physics_3d_server->finish();
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physics_server_3d->finish();
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}
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/* EVENT QUEUING */
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@ -71,7 +71,7 @@ void PhysicsServer3DWrapMT::step(real_t p_step) {
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command_queue.push(this, &PhysicsServer3DWrapMT::thread_step, p_step);
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} else {
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command_queue.flush_all(); //flush all pending from other threads
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physics_3d_server->step(p_step);
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physics_server_3d->step(p_step);
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}
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}
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@ -83,15 +83,15 @@ void PhysicsServer3DWrapMT::sync() {
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step_sem.wait(); //must not wait if a step was not issued
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}
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}
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physics_3d_server->sync();
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physics_server_3d->sync();
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}
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void PhysicsServer3DWrapMT::flush_queries() {
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physics_3d_server->flush_queries();
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physics_server_3d->flush_queries();
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}
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void PhysicsServer3DWrapMT::end_sync() {
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physics_3d_server->end_sync();
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physics_server_3d->end_sync();
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}
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void PhysicsServer3DWrapMT::init() {
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@ -102,7 +102,7 @@ void PhysicsServer3DWrapMT::init() {
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OS::get_singleton()->delay_usec(1000);
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}
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} else {
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physics_3d_server->init();
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physics_server_3d->init();
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}
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}
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@ -111,13 +111,13 @@ void PhysicsServer3DWrapMT::finish() {
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command_queue.push(this, &PhysicsServer3DWrapMT::thread_exit);
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thread.wait_to_finish();
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} else {
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physics_3d_server->finish();
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physics_server_3d->finish();
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}
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}
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PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread) :
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command_queue(p_create_thread) {
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physics_3d_server = p_contained;
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physics_server_3d = p_contained;
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create_thread = p_create_thread;
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pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
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@ -132,6 +132,6 @@ PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool
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}
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PhysicsServer3DWrapMT::~PhysicsServer3DWrapMT() {
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memdelete(physics_3d_server);
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memdelete(physics_server_3d);
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//finish();
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}
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@ -43,7 +43,7 @@
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#endif
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class PhysicsServer3DWrapMT : public PhysicsServer3D {
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mutable PhysicsServer3D *physics_3d_server;
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mutable PhysicsServer3D *physics_server_3d;
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mutable CommandQueueMT command_queue;
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@ -70,7 +70,7 @@ class PhysicsServer3DWrapMT : public PhysicsServer3D {
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public:
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#define ServerName PhysicsServer3D
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#define ServerNameWrapMT PhysicsServer3DWrapMT
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#define server_name physics_3d_server
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#define server_name physics_server_3d
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#define WRITE_ACTION
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#include "servers/server_wrap_mt_common.h"
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@ -100,7 +100,7 @@ public:
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//these work well, but should be used from the main thread only
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bool shape_collide(RID p_shape_A, const Transform &p_xform_A, const Vector3 &p_motion_A, RID p_shape_B, const Transform &p_xform_B, const Vector3 &p_motion_B, Vector3 *r_results, int p_result_max, int &r_result_count) {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
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return physics_3d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
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return physics_server_3d->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
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}
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#endif
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/* SPACE API */
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@ -115,18 +115,18 @@ public:
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// this function only works on physics process, errors and returns null otherwise
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PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
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return physics_3d_server->space_get_direct_state(p_space);
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return physics_server_3d->space_get_direct_state(p_space);
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}
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FUNC2(space_set_debug_contacts, RID, int);
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virtual Vector<Vector3> space_get_contacts(RID p_space) const override {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector3>());
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return physics_3d_server->space_get_contacts(p_space);
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return physics_server_3d->space_get_contacts(p_space);
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}
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virtual int space_get_contact_count(RID p_space) const override {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0);
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return physics_3d_server->space_get_contact_count(p_space);
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return physics_server_3d->space_get_contact_count(p_space);
|
||||
}
|
||||
|
||||
/* AREA API */
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||||
|
@ -256,13 +256,13 @@ public:
|
|||
|
||||
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
|
||||
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
|
||||
return physics_3d_server->body_test_motion(p_body, p_parameters, r_result);
|
||||
return physics_server_3d->body_test_motion(p_body, p_parameters, r_result);
|
||||
}
|
||||
|
||||
// this function only works on physics process, errors and returns null otherwise
|
||||
PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override {
|
||||
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
|
||||
return physics_3d_server->body_get_direct_state(p_body);
|
||||
return physics_server_3d->body_get_direct_state(p_body);
|
||||
}
|
||||
|
||||
/* SOFT BODY API */
|
||||
|
@ -385,11 +385,11 @@ public:
|
|||
virtual void finish() override;
|
||||
|
||||
virtual bool is_flushing_queries() const override {
|
||||
return physics_3d_server->is_flushing_queries();
|
||||
return physics_server_3d->is_flushing_queries();
|
||||
}
|
||||
|
||||
int get_process_info(ProcessInfo p_info) override {
|
||||
return physics_3d_server->get_process_info(p_info);
|
||||
return physics_server_3d->get_process_info(p_info);
|
||||
}
|
||||
|
||||
PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread);
|
||||
|
|
|
@ -85,17 +85,17 @@ ShaderTypes *shader_types = nullptr;
|
|||
PhysicsServer3D *_createGodotPhysics3DCallback() {
|
||||
bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
|
||||
|
||||
PhysicsServer3D *physics_server = memnew(GodotPhysicsServer3D(using_threads));
|
||||
PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads));
|
||||
|
||||
return memnew(PhysicsServer3DWrapMT(physics_server, using_threads));
|
||||
return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads));
|
||||
}
|
||||
|
||||
PhysicsServer2D *_createGodotPhysics2DCallback() {
|
||||
bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
|
||||
|
||||
PhysicsServer2D *physics_server = memnew(GodotPhysicsServer2D(using_threads));
|
||||
PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
|
||||
|
||||
return memnew(PhysicsServer2DWrapMT(physics_server, using_threads));
|
||||
return memnew(PhysicsServer2DWrapMT(physics_server_2d, using_threads));
|
||||
}
|
||||
|
||||
static bool has_server_feature_callback(const String &p_feature) {
|
||||
|
|
|
@ -160,10 +160,10 @@ struct GodotTestCaseListener : public doctest::IReporter {
|
|||
|
||||
SignalWatcher *signal_watcher = nullptr;
|
||||
|
||||
PhysicsServer3D *physics_3d_server = nullptr;
|
||||
PhysicsServer2D *physics_2d_server = nullptr;
|
||||
NavigationServer3D *navigation_3d_server = nullptr;
|
||||
NavigationServer2D *navigation_2d_server = nullptr;
|
||||
PhysicsServer3D *physics_server_3d = nullptr;
|
||||
PhysicsServer2D *physics_server_2d = nullptr;
|
||||
NavigationServer3D *navigation_server_3d = nullptr;
|
||||
NavigationServer2D *navigation_server_2d = nullptr;
|
||||
|
||||
void test_case_start(const doctest::TestCaseData &p_in) override {
|
||||
SignalWatcher::get_singleton()->_clear_signals();
|
||||
|
@ -190,14 +190,14 @@ struct GodotTestCaseListener : public doctest::IReporter {
|
|||
RenderingServerDefault::get_singleton()->init();
|
||||
RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
|
||||
|
||||
physics_3d_server = PhysicsServer3DManager::new_default_server();
|
||||
physics_3d_server->init();
|
||||
physics_server_3d = PhysicsServer3DManager::new_default_server();
|
||||
physics_server_3d->init();
|
||||
|
||||
physics_2d_server = PhysicsServer2DManager::new_default_server();
|
||||
physics_2d_server->init();
|
||||
physics_server_2d = PhysicsServer2DManager::new_default_server();
|
||||
physics_server_2d->init();
|
||||
|
||||
navigation_3d_server = NavigationServer3DManager::new_default_server();
|
||||
navigation_2d_server = memnew(NavigationServer2D);
|
||||
navigation_server_3d = NavigationServer3DManager::new_default_server();
|
||||
navigation_server_2d = memnew(NavigationServer2D);
|
||||
|
||||
memnew(InputMap);
|
||||
InputMap::get_singleton()->load_default();
|
||||
|
@ -225,26 +225,26 @@ struct GodotTestCaseListener : public doctest::IReporter {
|
|||
|
||||
clear_default_theme();
|
||||
|
||||
if (navigation_3d_server) {
|
||||
memdelete(navigation_3d_server);
|
||||
navigation_3d_server = nullptr;
|
||||
if (navigation_server_3d) {
|
||||
memdelete(navigation_server_3d);
|
||||
navigation_server_3d = nullptr;
|
||||
}
|
||||
|
||||
if (navigation_2d_server) {
|
||||
memdelete(navigation_2d_server);
|
||||
navigation_2d_server = nullptr;
|
||||
if (navigation_server_2d) {
|
||||
memdelete(navigation_server_2d);
|
||||
navigation_server_2d = nullptr;
|
||||
}
|
||||
|
||||
if (physics_3d_server) {
|
||||
physics_3d_server->finish();
|
||||
memdelete(physics_3d_server);
|
||||
physics_3d_server = nullptr;
|
||||
if (physics_server_3d) {
|
||||
physics_server_3d->finish();
|
||||
memdelete(physics_server_3d);
|
||||
physics_server_3d = nullptr;
|
||||
}
|
||||
|
||||
if (physics_2d_server) {
|
||||
physics_2d_server->finish();
|
||||
memdelete(physics_2d_server);
|
||||
physics_2d_server = nullptr;
|
||||
if (physics_server_2d) {
|
||||
physics_server_2d->finish();
|
||||
memdelete(physics_server_2d);
|
||||
physics_server_2d = nullptr;
|
||||
}
|
||||
|
||||
if (Input::get_singleton()) {
|
||||
|
|
Loading…
Reference in a new issue