SurfaceTool.set_custom_format Fixes and documentation.

Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
This commit is contained in:
Lyuma 2022-06-11 16:15:44 -07:00
parent b9375ea7fc
commit 03b896c992
6 changed files with 117 additions and 47 deletions

View file

@ -39,6 +39,16 @@
Removes all surfaces and blend shapes from this [ImporterMesh].
</description>
</method>
<method name="generate_lods">
<return type="void" />
<argument index="0" name="normal_merge_angle" type="float" />
<argument index="1" name="normal_split_angle" type="float" />
<description>
Generates all lods for this ImporterMesh.
[code]normal_merge_angle[/code] and [code]normal_split_angle[/code] are in degrees and used in the same way as the importer settings in [code]lods[/code]. As a good default, use 25 and 60 respectively.
The number of generated lods can be accessed using [method get_surface_lod_count], and each LOD is available in [method get_surface_lod_size] and [method get_surface_lod_indices].
</description>
</method>
<method name="get_blend_shape_count" qualifiers="const">
<return type="int" />
<description>

View file

@ -215,12 +215,16 @@
[PackedVector2Array] for second UV coordinates.
</constant>
<constant name="ARRAY_CUSTOM0" value="6" enum="ArrayType">
Contains custom color channel 0. [PackedByteArray] if [code](format &gt;&gt; [constant ARRAY_FORMAT_CUSTOM0_SHIFT]) &amp; [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] is [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RG_HALF] or [constant ARRAY_CUSTOM_RGBA_HALF]. [PackedFloat32Array] otherwise.
</constant>
<constant name="ARRAY_CUSTOM1" value="7" enum="ArrayType">
Contains custom color channel 1. [PackedByteArray] if [code](format &gt;&gt; [constant ARRAY_FORMAT_CUSTOM1_SHIFT]) &amp; [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] is [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RG_HALF] or [constant ARRAY_CUSTOM_RGBA_HALF]. [PackedFloat32Array] otherwise.
</constant>
<constant name="ARRAY_CUSTOM2" value="8" enum="ArrayType">
Contains custom color channel 2. [PackedByteArray] if [code](format &gt;&gt; [constant ARRAY_FORMAT_CUSTOM2_SHIFT]) &amp; [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] is [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RG_HALF] or [constant ARRAY_CUSTOM_RGBA_HALF]. [PackedFloat32Array] otherwise.
</constant>
<constant name="ARRAY_CUSTOM3" value="9" enum="ArrayType">
Contains custom color channel 3. [PackedByteArray] if [code](format &gt;&gt; [constant ARRAY_FORMAT_CUSTOM3_SHIFT]) &amp; [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] is [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RG_HALF] or [constant ARRAY_CUSTOM_RGBA_HALF]. [PackedFloat32Array] otherwise.
</constant>
<constant name="ARRAY_BONES" value="10" enum="ArrayType">
[PackedFloat32Array] or [PackedInt32Array] of bone indices. Each element is a group of 4 numbers.
@ -236,20 +240,28 @@
Represents the size of the [enum ArrayType] enum.
</constant>
<constant name="ARRAY_CUSTOM_RGBA8_UNORM" value="0" enum="ArrayCustomFormat">
Indicates this custom channel contains unsigned normalized byte colors from 0 to 1, encoded as [PackedByteArray].
</constant>
<constant name="ARRAY_CUSTOM_RGBA8_SNORM" value="1" enum="ArrayCustomFormat">
Indicates this custom channel contains signed normalized byte colors from -1 to 1, encoded as [PackedByteArray].
</constant>
<constant name="ARRAY_CUSTOM_RG_HALF" value="2" enum="ArrayCustomFormat">
Indicates this custom channel contains half precision float colors, encoded as [PackedByteArray]. Only red and green channels are used.
</constant>
<constant name="ARRAY_CUSTOM_RGBA_HALF" value="3" enum="ArrayCustomFormat">
Indicates this custom channel contains half precision float colors, encoded as [PackedByteArray].
</constant>
<constant name="ARRAY_CUSTOM_R_FLOAT" value="4" enum="ArrayCustomFormat">
Indicates this custom channel contains full float colors, in a [PackedFloat32Array]. Only the red green channel is used.
</constant>
<constant name="ARRAY_CUSTOM_RG_FLOAT" value="5" enum="ArrayCustomFormat">
Indicates this custom channel contains full float colors, in a [PackedFloat32Array]. Only red and green channels are used.
</constant>
<constant name="ARRAY_CUSTOM_RGB_FLOAT" value="6" enum="ArrayCustomFormat">
Indicates this custom channel contains full float colors, in a [PackedFloat32Array]. Only red, green and blue channels are used.
</constant>
<constant name="ARRAY_CUSTOM_RGBA_FLOAT" value="7" enum="ArrayCustomFormat">
Indicates this custom channel contains full float colors, in a [PackedFloat32Array].
</constant>
<constant name="ARRAY_CUSTOM_MAX" value="8" enum="ArrayCustomFormat">
Represents the size of the [enum ArrayCustomFormat] enum.
@ -273,12 +285,16 @@
Mesh array contains second UV.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM0" value="64" enum="ArrayFormat">
Mesh array contains custom channel index 0.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM1" value="128" enum="ArrayFormat">
Mesh array contains custom channel index 1.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM2" value="256" enum="ArrayFormat">
Mesh array contains custom channel index 2.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM3" value="512" enum="ArrayFormat">
Mesh array contains custom channel index 3.
</constant>
<constant name="ARRAY_FORMAT_BONES" value="1024" enum="ArrayFormat">
Mesh array contains bones.
@ -290,29 +306,40 @@
Mesh array uses indices.
</constant>
<constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat">
Mask of mesh channels permitted in blend shapes.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat">
Shift of first custom channel.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat">
Number of format bits per custom channel. See [enum ArrayCustomFormat].
</constant>
<constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat">
Amount to shift [enum ArrayCustomFormat] for custom channel index 0.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat">
Amount to shift [enum ArrayCustomFormat] for custom channel index 1.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM2_SHIFT" value="19" enum="ArrayFormat">
Amount to shift [enum ArrayCustomFormat] for custom channel index 2.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM3_SHIFT" value="22" enum="ArrayFormat">
Amount to shift [enum ArrayCustomFormat] for custom channel index 3.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM_MASK" value="7" enum="ArrayFormat">
Mask of custom format bits per custom channel. Must be shifted by one of the SHIFT constants. See [enum ArrayCustomFormat].
</constant>
<constant name="ARRAY_COMPRESS_FLAGS_BASE" value="25" enum="ArrayFormat">
Shift of first compress flag. Compress flags should be passed to [method ArrayMesh.add_surface_from_arrays] and [method SurfaceTool.commit].
</constant>
<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="33554432" enum="ArrayFormat">
Flag used to mark that the array contains 2D vertices.
</constant>
<constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="67108864" enum="ArrayFormat">
Flag indices that the mesh data will use [code]GL_DYNAMIC_DRAW[/code] on GLES. Unused on Vulkan.
</constant>
<constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat">
Flag used to mark that the mesh contains up to 8 bone influences per vertex. This flag indicates that [constant ARRAY_BONES] and [constant ARRAY_WEIGHTS] elements will have double length.
</constant>
<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
Blend shapes are normalized.

View file

@ -35,7 +35,7 @@
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
Adds an index to index array if you are using indexed vertices. Does not need to be called before adding vertices.
Adds a vertex to index array if you are using indexed vertices. Does not need to be called before adding vertices.
</description>
</method>
<method name="add_triangle_fan">
@ -123,6 +123,8 @@
<argument index="0" name="nd_threshold" type="float" />
<argument index="1" name="target_index_count" type="int" default="3" />
<description>
Generates a LOD for a given [code]nd_threshold[/code] in linear units (square root of quadric error metric), using at most [code]target_index_count[/code] indices.
Deprecated. Unused internally and neglects to preserve normals or UVs. Consider using [method ImporterMesh.generate_lods] instead.
</description>
</method>
<method name="generate_normals">
@ -139,25 +141,31 @@
Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already (see [method generate_normals]).
</description>
</method>
<method name="get_aabb" qualifiers="const">
<return type="AABB" />
<description>
Returns the axis-aligned bounding box of the vertex positions.
</description>
</method>
<method name="get_custom_format" qualifiers="const">
<return type="int" enum="SurfaceTool.CustomFormat" />
<argument index="0" name="index" type="int" />
<argument index="0" name="channel_index" type="int" />
<description>
Returns the format for custom [code]channel_index[/code] (currently up to 4). Returns [constant CUSTOM_MAX] if this custom channel is unused.
</description>
</method>
<method name="get_max_axis_length" qualifiers="const">
<return type="float" />
<description>
</description>
</method>
<method name="get_primitive" qualifiers="const">
<method name="get_primitive_type" qualifiers="const">
<return type="int" enum="Mesh.PrimitiveType" />
<description>
Returns the type of mesh geometry, such as [constant Mesh.PRIMITIVE_TRIANGLES].
</description>
</method>
<method name="get_skin_weight_count" qualifiers="const">
<return type="int" enum="SurfaceTool.SkinWeightCount" />
<description>
By default, returns [constant SKIN_4_WEIGHTS] to indicate only 4 bone influences per vertex are used.
Returns [constant SKIN_8_WEIGHTS] if up to 8 influences are used.
[b]Note:[/b] This function returns an enum, not the exact number of weights.
</description>
</method>
<method name="index">
@ -169,6 +177,7 @@
<method name="optimize_indices_for_cache">
<return type="void" />
<description>
Optimizes triangle sorting for performance. Requires that [method get_primitive_type] is [constant Mesh.PRIMITIVE_TRIANGLES].
</description>
</method>
<method name="set_bones">
@ -188,16 +197,20 @@
</method>
<method name="set_custom">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="custom" type="Color" />
<argument index="0" name="channel_index" type="int" />
<argument index="1" name="custom_color" type="Color" />
<description>
Sets the custom value on this vertex for [code]channel_index[/code].
[method set_custom_format] must be called first for this [code]channel_index[/code]. Formats which are not RGBA will ignore other color channels.
</description>
</method>
<method name="set_custom_format">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="0" name="channel_index" type="int" />
<argument index="1" name="format" type="int" enum="SurfaceTool.CustomFormat" />
<description>
Sets the color format for this custom [code]channel_index[/code]. Use [constant CUSTOM_MAX] to disable.
Must be invoked after [method begin] and should be set before [method commit] or [method commit_to_arrays].
</description>
</method>
<method name="set_material">
@ -218,6 +231,9 @@
<return type="void" />
<argument index="0" name="count" type="int" enum="SurfaceTool.SkinWeightCount" />
<description>
Set to [constant SKIN_8_WEIGHTS] to indicate that up to 8 bone influences per vertex may be used.
By default, only 4 bone influences are used ([constant SKIN_4_WEIGHTS])
[b]Note:[/b] This function takes an enum, not the exact number of weights.
</description>
</method>
<method name="set_smooth_group">
@ -258,26 +274,37 @@
</methods>
<constants>
<constant name="CUSTOM_RGBA8_UNORM" value="0" enum="CustomFormat">
Limits range of data passed to `set_custom` to unsigned normalized 0 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_UNORM].
</constant>
<constant name="CUSTOM_RGBA8_SNORM" value="1" enum="CustomFormat">
Limits range of data passed to `set_custom` to signed normalized -1 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_SNORM].
</constant>
<constant name="CUSTOM_RG_HALF" value="2" enum="CustomFormat">
Stores data passed to `set_custom` as half precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_HALF].
</constant>
<constant name="CUSTOM_RGBA_HALF" value="3" enum="CustomFormat">
Stores data passed to `set_custom` as half precision floats and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_HALF].
</constant>
<constant name="CUSTOM_R_FLOAT" value="4" enum="CustomFormat">
Stores data passed to `set_custom` as full precision floats, and uses only red color channel. See [constant Mesh.ARRAY_CUSTOM_R_FLOAT].
</constant>
<constant name="CUSTOM_RG_FLOAT" value="5" enum="CustomFormat">
Stores data passed to `set_custom` as full precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_FLOAT].
</constant>
<constant name="CUSTOM_RGB_FLOAT" value="6" enum="CustomFormat">
Stores data passed to `set_custom` as full precision floats, and uses only red, green and blue color channels. See [constant Mesh.ARRAY_CUSTOM_RGB_FLOAT].
</constant>
<constant name="CUSTOM_RGBA_FLOAT" value="7" enum="CustomFormat">
Stores data passed to `set_custom` as full precision floats, and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_FLOAT].
</constant>
<constant name="CUSTOM_MAX" value="8" enum="CustomFormat">
Used to indicate a disabled custom channel.
</constant>
<constant name="SKIN_4_WEIGHTS" value="0" enum="SkinWeightCount">
Each individual vertex can be influenced by only 4 bone weights.
</constant>
<constant name="SKIN_8_WEIGHTS" value="1" enum="SkinWeightCount">
Each individual vertex can be influenced by up to 8 bone weights.
</constant>
</constants>
</class>

View file

@ -1185,7 +1185,7 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
surfaces_tools[i]->index();
Array arrays = surfaces_tools[i]->commit_to_arrays();
add_surface(surfaces_tools[i]->get_primitive(), arrays, Array(), Dictionary(), surfaces_tools[i]->get_material(), surfaces_tools[i]->get_meta("name"));
add_surface(surfaces_tools[i]->get_primitive_type(), arrays, Array(), Dictionary(), surfaces_tools[i]->get_material(), surfaces_tools[i]->get_meta("name"));
}
set_lightmap_size_hint(Size2(size_x, size_y));
@ -1238,6 +1238,7 @@ void ImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &ImporterMesh::set_surface_name);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &ImporterMesh::set_surface_material);
ClassDB::bind_method(D_METHOD("generate_lods", "normal_merge_angle", "normal_split_angle"), &ImporterMesh::generate_lods);
ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &ImporterMesh::get_mesh, DEFVAL(Ref<ArrayMesh>()));
ClassDB::bind_method(D_METHOD("clear"), &ImporterMesh::clear);

View file

@ -315,19 +315,17 @@ void SurfaceTool::set_uv2(const Vector2 &p_uv2) {
last_uv2 = p_uv2;
}
void SurfaceTool::set_custom(int p_index, const Color &p_custom) {
ERR_FAIL_INDEX(p_index, RS::ARRAY_CUSTOM_COUNT);
void SurfaceTool::set_custom(int p_channel_index, const Color &p_custom) {
ERR_FAIL_INDEX(p_channel_index, RS::ARRAY_CUSTOM_COUNT);
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(last_custom_format[p_index] == CUSTOM_MAX);
ERR_FAIL_COND(last_custom_format[p_channel_index] == CUSTOM_MAX);
static const uint32_t mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 };
static const uint32_t shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
ERR_FAIL_COND(!first && !(format & mask[p_index]));
ERR_FAIL_COND(!first && !(format & mask[p_channel_index]));
if (first) {
format |= mask[p_index];
format |= last_custom_format[p_index] << shift[p_index];
format |= mask[p_channel_index];
}
last_custom[p_index] = p_custom;
last_custom[p_channel_index] = p_custom;
}
void SurfaceTool::set_bones(const Vector<int> &p_bones) {
@ -689,7 +687,7 @@ Array SurfaceTool::commit_to_arrays() {
return a;
}
Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_flags) {
Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_compress_flags) {
Ref<ArrayMesh> mesh;
if (p_existing.is_valid()) {
mesh = p_existing;
@ -707,7 +705,15 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_
Array a = commit_to_arrays();
mesh->add_surface_from_arrays(primitive, a, Array(), Dictionary(), p_flags);
uint32_t compress_flags = (p_compress_flags >> RS::ARRAY_COMPRESS_FLAGS_BASE) << RS::ARRAY_COMPRESS_FLAGS_BASE;
static const uint32_t shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
if (last_custom_format[i] != CUSTOM_MAX) {
compress_flags |= last_custom_format[i] << shift[i];
}
}
mesh->add_surface_from_arrays(primitive, a, Array(), Dictionary(), compress_flags);
if (material.is_valid()) {
mesh->surface_set_material(surface, material);
@ -988,9 +994,6 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
if (format & custom_mask[j]) {
CustomFormat new_format = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
if (last_custom_format[j] != CUSTOM_MAX && last_custom_format[j] != new_format) {
WARN_PRINT(vformat("Custom %d format %d mismatch when appending format %d", j, last_custom_format[j], new_format));
}
last_custom_format[j] = new_format;
}
}
@ -1220,22 +1223,24 @@ SurfaceTool::SkinWeightCount SurfaceTool::get_skin_weight_count() const {
return skin_weights;
}
void SurfaceTool::set_custom_format(int p_index, CustomFormat p_format) {
ERR_FAIL_INDEX(p_index, RS::ARRAY_CUSTOM_COUNT);
ERR_FAIL_COND(begun);
last_custom_format[p_index] = p_format;
void SurfaceTool::set_custom_format(int p_channel_index, CustomFormat p_format) {
ERR_FAIL_INDEX(p_channel_index, RS::ARRAY_CUSTOM_COUNT);
ERR_FAIL_COND(!begun);
ERR_FAIL_INDEX(p_format, CUSTOM_MAX + 1);
last_custom_format[p_channel_index] = p_format;
}
Mesh::PrimitiveType SurfaceTool::get_primitive() const {
Mesh::PrimitiveType SurfaceTool::get_primitive_type() const {
return primitive;
}
SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const {
ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX);
return last_custom_format[p_index];
SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_channel_index) const {
ERR_FAIL_INDEX_V(p_channel_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX);
return last_custom_format[p_channel_index];
}
void SurfaceTool::optimize_indices_for_cache() {
ERR_FAIL_COND(optimize_vertex_cache_func == nullptr);
ERR_FAIL_COND(index_array.size() == 0);
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
ERR_FAIL_COND(index_array.size() % 3 != 0);
LocalVector old_index_array = index_array;
@ -1243,8 +1248,8 @@ void SurfaceTool::optimize_indices_for_cache() {
optimize_vertex_cache_func((unsigned int *)index_array.ptr(), (unsigned int *)old_index_array.ptr(), old_index_array.size(), vertex_array.size());
}
float SurfaceTool::get_max_axis_length() const {
ERR_FAIL_COND_V(vertex_array.size() == 0, 0);
AABB SurfaceTool::get_aabb() const {
ERR_FAIL_COND_V(vertex_array.size() == 0, AABB());
AABB aabb;
for (uint32_t i = 0; i < vertex_array.size(); i++) {
@ -1255,7 +1260,7 @@ float SurfaceTool::get_max_axis_length() const {
}
}
return aabb.get_longest_axis_size();
return aabb;
}
Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) {
Vector<int> lod;
@ -1288,8 +1293,8 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skin_weight_count", "count"), &SurfaceTool::set_skin_weight_count);
ClassDB::bind_method(D_METHOD("get_skin_weight_count"), &SurfaceTool::get_skin_weight_count);
ClassDB::bind_method(D_METHOD("set_custom_format", "index", "format"), &SurfaceTool::set_custom_format);
ClassDB::bind_method(D_METHOD("get_custom_format", "index"), &SurfaceTool::get_custom_format);
ClassDB::bind_method(D_METHOD("set_custom_format", "channel_index", "format"), &SurfaceTool::set_custom_format);
ClassDB::bind_method(D_METHOD("get_custom_format", "channel_index"), &SurfaceTool::get_custom_format);
ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin);
@ -1301,7 +1306,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_uv2", "uv2"), &SurfaceTool::set_uv2);
ClassDB::bind_method(D_METHOD("set_bones", "bones"), &SurfaceTool::set_bones);
ClassDB::bind_method(D_METHOD("set_weights", "weights"), &SurfaceTool::set_weights);
ClassDB::bind_method(D_METHOD("set_custom", "index", "custom"), &SurfaceTool::set_custom);
ClassDB::bind_method(D_METHOD("set_custom", "channel_index", "custom_color"), &SurfaceTool::set_custom);
ClassDB::bind_method(D_METHOD("set_smooth_group", "index"), &SurfaceTool::set_smooth_group);
ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
@ -1315,11 +1320,11 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("optimize_indices_for_cache"), &SurfaceTool::optimize_indices_for_cache);
ClassDB::bind_method(D_METHOD("get_max_axis_length"), &SurfaceTool::get_max_axis_length);
ClassDB::bind_method(D_METHOD("get_aabb"), &SurfaceTool::get_aabb);
ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3));
ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
ClassDB::bind_method(D_METHOD("get_primitive"), &SurfaceTool::get_primitive);
ClassDB::bind_method(D_METHOD("get_primitive_type"), &SurfaceTool::get_primitive_type);
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);

View file

@ -154,10 +154,10 @@ public:
void set_skin_weight_count(SkinWeightCount p_weights);
SkinWeightCount get_skin_weight_count() const;
void set_custom_format(int p_index, CustomFormat p_format);
CustomFormat get_custom_format(int p_index) const;
void set_custom_format(int p_channel_index, CustomFormat p_format);
CustomFormat get_custom_format(int p_channel_index) const;
Mesh::PrimitiveType get_primitive() const;
Mesh::PrimitiveType get_primitive_type() const;
void begin(Mesh::PrimitiveType p_primitive);
@ -166,7 +166,7 @@ public:
void set_tangent(const Plane &p_tangent);
void set_uv(const Vector2 &p_uv);
void set_uv2(const Vector2 &p_uv2);
void set_custom(int p_index, const Color &p_custom);
void set_custom(int p_channel_index, const Color &p_custom);
void set_bones(const Vector<int> &p_bones);
void set_weights(const Vector<float> &p_weights);
void set_smooth_group(uint32_t p_group);
@ -183,7 +183,7 @@ public:
void generate_tangents();
void optimize_indices_for_cache();
float get_max_axis_length() const;
AABB get_aabb() const;
Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3);
void set_material(const Ref<Material> &p_material);
@ -199,7 +199,7 @@ public:
void create_from(const Ref<Mesh> &p_existing, int p_surface);
void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform);
Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = 0);
Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_compress_flags = 0);
SurfaceTool();
};