iOS: change platform code to support plugins
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2 changed files with 6 additions and 0 deletions
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@ -44,6 +44,9 @@
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#include "servers/visual/rasterizer.h"
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#include "servers/visual_server.h"
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extern void godot_ios_plugins_initialize();
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extern void godot_ios_plugins_deinitialize();
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class OSIPhone : public OS_Unix {
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private:
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@ -195,6 +195,7 @@ MainLoop *OSIPhone::get_main_loop() const {
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};
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void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
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godot_ios_plugins_initialize();
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main_loop = p_main_loop;
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@ -319,6 +320,8 @@ void OSIPhone::finalize() {
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memdelete(ios);
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}
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godot_ios_plugins_deinitialize();
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visual_server->finish();
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memdelete(visual_server);
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// memdelete(rasterizer);
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