Merge pull request #67912 from RevoluPowered/fix-exeception-bad-access
Fix EXE_BAD_ACCESS caused by optional argument
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commit
03e5de37ae
5 changed files with 13 additions and 20 deletions
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@ -1189,8 +1189,8 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
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distance = 1.0;
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}
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uint32_t indices;
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surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
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uint32_t indices = 0;
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surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, indices);
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/*
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if (p_render_data->render_info) {
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indices = _indices_to_primitives(surf->primitive, indices);
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@ -325,13 +325,12 @@ public:
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return s->index_count ? s->index_count : s->vertex_count;
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}
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_FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const {
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_FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t &r_index_count) const {
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Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
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int32_t current_lod = -1;
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if (r_index_count) {
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*r_index_count = s->index_count;
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}
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r_index_count = s->index_count;
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for (uint32_t i = 0; i < s->lod_count; i++) {
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float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
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if (screen_size > p_mesh_lod_threshold) {
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@ -342,9 +341,7 @@ public:
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if (current_lod == -1) {
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return 0;
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} else {
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if (r_index_count) {
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*r_index_count = s->lods[current_lod].index_count;
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}
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r_index_count = s->lods[current_lod].index_count;
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return current_lod + 1;
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}
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}
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@ -963,8 +963,8 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
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distance = 1.0;
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}
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uint32_t indices;
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surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, &indices);
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uint32_t indices = 0;
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surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, indices);
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if (p_render_data->render_info) {
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indices = _indices_to_primitives(surf->primitive, indices);
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if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
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@ -1830,8 +1830,8 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
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distance = 1.0;
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}
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uint32_t indices;
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surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, &indices);
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uint32_t indices = 0;
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surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, indices);
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if (p_render_data->render_info) {
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indices = _indices_to_primitives(surf->primitive, indices);
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if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
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@ -398,13 +398,11 @@ public:
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return s->index_count ? s->index_count : s->vertex_count;
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}
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_FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const {
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_FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t &r_index_count) const {
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Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
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int32_t current_lod = -1;
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if (r_index_count) {
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*r_index_count = s->index_count;
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}
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r_index_count = s->index_count;
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for (uint32_t i = 0; i < s->lod_count; i++) {
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float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
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if (screen_size > p_mesh_lod_threshold) {
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@ -415,9 +413,7 @@ public:
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if (current_lod == -1) {
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return 0;
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} else {
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if (r_index_count) {
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*r_index_count = s->lods[current_lod].index_count;
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}
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r_index_count = s->lods[current_lod].index_count;
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return current_lod + 1;
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}
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}
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