Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes

`SceneTree` Fix storing removed nodes to be skipped by the group calls
This commit is contained in:
Rémi Verschelde 2022-11-14 23:27:41 +01:00
commit 03f30855d1
No known key found for this signature in database
GPG key ID: C3336907360768E1
2 changed files with 13 additions and 10 deletions

View file

@ -123,6 +123,9 @@ void SceneTree::tree_changed() {
void SceneTree::node_added(Node *p_node) {
emit_signal(node_added_name, p_node);
if (call_lock > 0) {
call_skip.erase(p_node->get_instance_id());
}
}
void SceneTree::node_removed(Node *p_node) {
@ -131,7 +134,7 @@ void SceneTree::node_removed(Node *p_node) {
}
emit_signal(node_removed_name, p_node);
if (call_lock > 0) {
call_skip.insert(p_node);
call_skip.insert(p_node->get_instance_id());
}
}
@ -261,7 +264,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
if (p_call_flags & GROUP_CALL_REVERSE) {
for (int i = gr_node_count - 1; i >= 0; i--) {
if (call_lock && call_skip.has(gr_nodes[i])) {
if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
@ -275,7 +278,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
} else {
for (int i = 0; i < gr_node_count; i++) {
if (call_lock && call_skip.has(gr_nodes[i])) {
if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
@ -314,7 +317,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
if (p_call_flags & GROUP_CALL_REVERSE) {
for (int i = gr_node_count - 1; i >= 0; i--) {
if (call_lock && call_skip.has(gr_nodes[i])) {
if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
@ -327,7 +330,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
} else {
for (int i = 0; i < gr_node_count; i++) {
if (call_lock && call_skip.has(gr_nodes[i])) {
if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
@ -365,7 +368,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
if (p_call_flags & GROUP_CALL_REVERSE) {
for (int i = gr_node_count - 1; i >= 0; i--) {
if (call_lock && call_skip.has(gr_nodes[i])) {
if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
@ -378,7 +381,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
} else {
for (int i = 0; i < gr_node_count; i++) {
if (call_lock && call_skip.has(gr_nodes[i])) {
if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
@ -854,7 +857,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
for (int i = 0; i < gr_node_count; i++) {
Node *n = gr_nodes[i];
if (call_lock && call_skip.has(n)) {
if (call_lock && call_skip.has(n->get_instance_id())) {
continue;
}
@ -904,7 +907,7 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
}
Node *n = gr_nodes[i];
if (call_lock && call_skip.has(n)) {
if (call_lock && call_skip.has(n->get_instance_id())) {
continue;
}

View file

@ -135,7 +135,7 @@ private:
// Safety for when a node is deleted while a group is being called.
int call_lock = 0;
HashSet<Node *> call_skip; // Skip erased nodes.
HashSet<ObjectID> call_skip; // Skip erased nodes. Store ID instead of pointer to avoid false positives when node is freed and a new node is allocated at the pointed address.
List<ObjectID> delete_queue;