Merge pull request #32308 from Calinou/meshlibrary-item-preview-editor-only
Mention `MeshLibrary.get_item_preview()` not working in running project
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commit
04032a9445
2 changed files with 14 additions and 6 deletions
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@ -4,7 +4,7 @@
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Library of meshes.
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</brief_description>
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<description>
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Library of meshes. Contains a list of [Mesh] resources, each with name and ID. This resource is used in [GridMap].
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A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. This resource is used in [GridMap].
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</description>
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<tutorials>
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</tutorials>
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@ -13,7 +13,7 @@
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<return type="void">
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</return>
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<description>
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Clear the library.
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Clears the library.
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</description>
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</method>
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<method name="create_item">
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@ -22,7 +22,7 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Create a new item in the library, supplied an id.
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Create a new item in the library, supplied as an ID.
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</description>
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</method>
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<method name="find_item_by_name" qualifiers="const">
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@ -80,6 +80,8 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns a generated item preview (a 3D rendering in isometric perspective).
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[b]Note:[/b] Since item previews are only generated in an editor context, this function will return an empty [Texture] in a running project.
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</description>
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</method>
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<method name="get_item_shapes" qualifiers="const">
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@ -94,7 +96,7 @@
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<return type="int">
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</return>
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<description>
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Gets an unused id for a new item.
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Gets an unused ID for a new item.
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</description>
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</method>
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<method name="remove_item">
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@ -114,7 +116,7 @@
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<argument index="1" name="mesh" type="Mesh">
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</argument>
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<description>
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Sets the mesh of the item.
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Sets the item's mesh.
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</description>
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</method>
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<method name="set_item_name">
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@ -125,7 +127,7 @@
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<argument index="1" name="name" type="String">
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</argument>
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<description>
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Sets the name of the item.
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Sets the item's name.
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</description>
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</method>
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<method name="set_item_navmesh">
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "mesh_library.h"
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#include "core/engine.h"
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bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
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@ -201,6 +202,11 @@ Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
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Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
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if (!Engine::get_singleton()->is_editor_hint()) {
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ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project.");
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return Ref<Texture>();
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}
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].preview;
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}
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