Fix godot_js_websocket_send function unused assignment.
(cherry picked from commit 112e2fdfc3
)
This commit is contained in:
parent
e1b72e1943
commit
04103db6bd
1 changed files with 2 additions and 4 deletions
|
@ -163,10 +163,8 @@ var GodotWebSocket = {
|
|||
for(i = 0; i < p_buf_len; i++) {
|
||||
bytes_array[i] = getValue(p_buf + i, 'i8');
|
||||
}
|
||||
var out = bytes_array;
|
||||
if (p_raw) {
|
||||
out = bytes_array.buffer;
|
||||
} else {
|
||||
var out = bytes_array.buffer;
|
||||
if (!p_raw) {
|
||||
out = new TextDecoder("utf-8").decode(bytes_array);
|
||||
}
|
||||
return GodotWebSocket.send(p_id, out);
|
||||
|
|
Loading…
Reference in a new issue