RoomManager: Fix build with CSG module disabled

Fixes #50462.
This commit is contained in:
Rémi Verschelde 2021-07-15 08:51:15 +02:00
parent 669bf7cf08
commit 041115ca41
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@ -36,13 +36,17 @@
#include "core/os/os.h"
#include "editor/editor_node.h"
#include "mesh_instance.h"
#include "modules/csg/csg_shape.h"
#include "portal.h"
#include "room_group.h"
#include "scene/3d/camera.h"
#include "scene/3d/light.h"
#include "visibility_notifier.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif
// #define GODOT_PORTALS_USE_BULLET_CONVEX_HULL
#ifdef GODOT_PORTALS_USE_BULLET_CONVEX_HULL
@ -1412,6 +1416,7 @@ void RoomManager::_convert_portal(Room *p_room, Spatial *p_node, LocalVector<Por
}
bool RoomManager::_bound_findpoints_geom_instance(GeometryInstance *p_gi, Vector<Vector3> &r_room_pts, AABB &r_aabb) {
#ifdef MODULE_CSG_ENABLED
// max opposite extents .. note AABB storing size is rubbish in this aspect
// it can fail once mesh min is larger than FLT_MAX / 2.
r_aabb.position = Vector3(FLT_MAX / 2, FLT_MAX / 2, FLT_MAX / 2);
@ -1459,6 +1464,9 @@ bool RoomManager::_bound_findpoints_geom_instance(GeometryInstance *p_gi, Vector
} // if csg shape
return true;
#else
return false;
#endif
}
bool RoomManager::_bound_findpoints_mesh_instance(MeshInstance *p_mi, Vector<Vector3> &r_room_pts, AABB &r_aabb) {