Merge pull request #65283 from bruvzg/reenable_per_pix_transp
Re-enable per-pixel transparency support on Linux, macOS, and Windows.
This commit is contained in:
commit
042050a47c
10 changed files with 88 additions and 57 deletions
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@ -557,6 +557,9 @@
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<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
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If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
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</member>
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<member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter="" default="false">
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If [code]true[/code], allows per-pixel transparency for the window background. This affects performance, so leave it on [code]false[/code] unless you need it.
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</member>
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<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
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Forces the main window to be always on top.
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[b]Note:[/b] This setting is ignored on iOS, Android, and Web.
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@ -108,19 +108,6 @@ void RasterizerGLES3::begin_frame(double frame_step) {
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}
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void RasterizerGLES3::end_frame(bool p_swap_buffers) {
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// if (OS::get_singleton()->is_layered_allowed()) {
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// if (!OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
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//clear alpha
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// glColorMask(false, false, false, true);
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// glClearColor(0.5, 0, 0, 1);
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// glClear(GL_COLOR_BUFFER_BIT);
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// glColorMask(true, true, true, true);
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// }
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// }
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// glClearColor(1, 0, 0, 1);
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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if (p_swap_buffers) {
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DisplayServer::get_singleton()->swap_buffers();
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} else {
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@ -1706,10 +1706,10 @@ Error VulkanContext::_update_swap_chain(Window *window) {
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// Find a supported composite alpha mode - one of these is guaranteed to be set.
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VkCompositeAlphaFlagBitsKHR compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[4] = {
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VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
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VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
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VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
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VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR,
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VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
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};
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for (uint32_t i = 0; i < ARRAY_SIZE(compositeAlphaFlags); i++) {
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if (surfCapabilities.supportedCompositeAlpha & compositeAlphaFlags[i]) {
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@ -1555,17 +1555,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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GLOBAL_DEF("internationalization/locale/include_text_server_data", false);
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OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", true);
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// FIXME: Restore support.
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#if 0
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//OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
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video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
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#endif
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OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
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if (editor || project_manager) {
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// The editor and project manager always detect and use hiDPI if needed
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OS::get_singleton()->_allow_hidpi = true;
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OS::get_singleton()->_allow_layered = false;
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}
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if (rtm == -1) {
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@ -2221,7 +2221,7 @@ void DisplayServerX11::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo
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} break;
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case WINDOW_FLAG_TRANSPARENT: {
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//todo reimplement
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wd.layered_window = p_enabled;
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} break;
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case WINDOW_FLAG_NO_FOCUS: {
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wd.no_focus = p_enabled;
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@ -2274,7 +2274,7 @@ bool DisplayServerX11::window_get_flag(WindowFlags p_flag, WindowID p_window) co
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return wd.on_top;
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} break;
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case WINDOW_FLAG_TRANSPARENT: {
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//todo reimplement
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return wd.layered_window;
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} break;
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case WINDOW_FLAG_NO_FOCUS: {
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return wd.no_focus;
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@ -4426,13 +4426,41 @@ DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, W
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DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
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//Create window
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long visualMask = VisualScreenMask;
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int numberOfVisuals;
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XVisualInfo vInfoTemplate = {};
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vInfoTemplate.screen = DefaultScreen(x11_display);
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XVisualInfo *visualInfo = XGetVisualInfo(x11_display, visualMask, &vInfoTemplate, &numberOfVisuals);
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XVisualInfo visualInfo;
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bool vi_selected = false;
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Colormap colormap = XCreateColormap(x11_display, RootWindow(x11_display, vInfoTemplate.screen), visualInfo->visual, AllocNone);
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#ifdef GLES3_ENABLED
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if (gl_manager) {
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visualInfo = gl_manager->get_vi(x11_display);
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vi_selected = true;
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}
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#endif
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if (!vi_selected) {
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long visualMask = VisualScreenMask;
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int numberOfVisuals;
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XVisualInfo vInfoTemplate = {};
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vInfoTemplate.screen = DefaultScreen(x11_display);
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XVisualInfo *vi_list = XGetVisualInfo(x11_display, visualMask, &vInfoTemplate, &numberOfVisuals);
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ERR_FAIL_COND_V(!vi_list, INVALID_WINDOW_ID);
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visualInfo = vi_list[0];
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if (OS::get_singleton()->is_layered_allowed()) {
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for (int i = 0; i < numberOfVisuals; i++) {
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XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi_list[i].visual);
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if (!pict_format) {
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continue;
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}
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visualInfo = vi_list[i];
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if (pict_format->direct.alphaMask > 0) {
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break;
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}
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}
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}
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XFree(vi_list);
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}
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Colormap colormap = XCreateColormap(x11_display, RootWindow(x11_display, visualInfo.screen), visualInfo.visual, AllocNone);
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XSetWindowAttributes windowAttributes = {};
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windowAttributes.colormap = colormap;
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@ -4442,6 +4470,13 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
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unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
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if (OS::get_singleton()->is_layered_allowed()) {
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windowAttributes.background_pixmap = None;
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windowAttributes.background_pixel = 0;
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windowAttributes.border_pixmap = None;
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valuemask |= CWBackPixel;
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}
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WindowID id = window_id_counter++;
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WindowData &wd = windows[id];
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@ -4465,7 +4500,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
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}
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{
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wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo->screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo->depth, InputOutput, visualInfo->visual, valuemask, &windowAttributes);
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wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo.screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo.depth, InputOutput, visualInfo.visual, valuemask, &windowAttributes);
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// Enable receiving notification when the window is initialized (MapNotify)
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// so the focus can be set at the right time.
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@ -4602,8 +4637,6 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
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XSync(x11_display, False);
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//XSetErrorHandler(oldHandler);
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XFree(visualInfo);
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}
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window_set_mode(p_mode, id);
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@ -159,6 +159,7 @@ class DisplayServerX11 : public DisplayServer {
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bool minimized = false;
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bool maximized = false;
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bool is_popup = false;
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bool layered_window = false;
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Rect2i parent_safe_rect;
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@ -251,8 +252,6 @@ class DisplayServerX11 : public DisplayServer {
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CursorShape current_cursor = CURSOR_ARROW;
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HashMap<CursorShape, Vector<Variant>> cursors_cache;
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bool layered_window = false;
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String rendering_driver;
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void set_wm_fullscreen(bool p_enabled);
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void set_wm_above(bool p_enabled);
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@ -127,10 +127,6 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
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GLXFBConfig fbconfig = nullptr;
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XVisualInfo *vi = nullptr;
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gl_display.x_swa.event_mask = StructureNotifyMask;
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gl_display.x_swa.border_pixel = 0;
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gl_display.x_valuemask = CWBorderPixel | CWColormap | CWEventMask;
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if (OS::get_singleton()->is_layered_allowed()) {
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GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
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ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
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@ -156,12 +152,6 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
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XFree(fbc);
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ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED);
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gl_display.x_swa.background_pixmap = None;
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gl_display.x_swa.background_pixel = 0;
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gl_display.x_swa.border_pixmap = None;
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gl_display.x_valuemask |= CWBackPixel;
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} else {
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GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
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ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
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@ -189,8 +179,6 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
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} break;
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}
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gl_display.x_swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
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XSync(x11_display, False);
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XSetErrorHandler(oldHandler);
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@ -205,6 +193,10 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
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return OK;
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}
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XVisualInfo GLManager_X11::get_vi(Display *p_display) {
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return _displays[_find_or_create_display(p_display)].x_vi;
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}
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Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
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// make sure vector is big enough...
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// we can mirror the external vector, it is simpler
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@ -223,8 +215,6 @@ Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window
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// the display could be invalid .. check NYI
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GLDisplay &gl_display = _displays[win.gldisplay_id];
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//const XVisualInfo &vi = gl_display.x_vi;
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//XSetWindowAttributes &swa = gl_display.x_swa;
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::Display *x11_display = gl_display.x11_display;
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::Window &x11_window = win.x11_window;
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@ -315,6 +305,16 @@ void GLManager_X11::swap_buffers() {
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return;
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}
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// On X11, when enabled, transparancy is always active, so clear alpha manually.
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if (OS::get_singleton()->is_layered_allowed()) {
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if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) {
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glColorMask(false, false, false, true);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glColorMask(true, true, true, true);
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}
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}
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// print_line("\tswap_buffers");
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// only for debugging without drawing anything
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@ -68,8 +68,6 @@ private:
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GLManager_X11_Private *context = nullptr;
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::Display *x11_display;
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XVisualInfo x_vi;
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XSetWindowAttributes x_swa;
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unsigned long x_valuemask;
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};
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// just for convenience, window and display struct
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@ -102,6 +100,7 @@ private:
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Error _create_context(GLDisplay &gl_display);
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public:
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XVisualInfo get_vi(Display *p_display);
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Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height);
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void window_destroy(DisplayServer::WindowID p_window_id);
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void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
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@ -1312,7 +1312,28 @@ void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, W
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_update_window_style(p_window);
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} break;
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case WINDOW_FLAG_TRANSPARENT: {
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// FIXME: Implement.
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if (p_enabled) {
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//enable per-pixel alpha
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DWM_BLURBEHIND bb = { 0 };
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HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
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bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
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bb.hRgnBlur = hRgn;
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bb.fEnable = TRUE;
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DwmEnableBlurBehindWindow(wd.hWnd, &bb);
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wd.layered_window = true;
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} else {
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//disable per-pixel alpha
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wd.layered_window = false;
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DWM_BLURBEHIND bb = { 0 };
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HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
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bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
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bb.hRgnBlur = hRgn;
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bb.fEnable = FALSE;
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DwmEnableBlurBehindWindow(wd.hWnd, &bb);
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}
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} break;
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case WINDOW_FLAG_NO_FOCUS: {
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wd.no_focus = p_enabled;
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@ -1344,7 +1365,7 @@ bool DisplayServerWindows::window_get_flag(WindowFlags p_flag, WindowID p_window
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return wd.always_on_top;
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} break;
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case WINDOW_FLAG_TRANSPARENT: {
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// FIXME: Implement.
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return wd.layered_window;
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} break;
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case WINDOW_FLAG_NO_FOCUS: {
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return wd.no_focus;
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@ -352,7 +352,6 @@ class DisplayServerWindows : public DisplayServer {
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struct WindowData {
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HWND hWnd;
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//layered window
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Vector<Vector2> mpath;
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@ -392,10 +391,6 @@ class DisplayServerWindows : public DisplayServer {
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Vector2 last_tilt;
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bool last_pen_inverted = false;
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HBITMAP hBitmap; //DIB section for layered window
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uint8_t *dib_data = nullptr;
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Size2 dib_size;
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HDC hDC_dib;
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Size2 min_size;
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Size2 max_size;
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int width = 0, height = 0;
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