Merge pull request #65283 from bruvzg/reenable_per_pix_transp

Re-enable per-pixel transparency support on Linux, macOS, and Windows.
This commit is contained in:
Rémi Verschelde 2022-09-03 23:52:18 +02:00 committed by GitHub
commit 042050a47c
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 88 additions and 57 deletions

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@ -557,6 +557,9 @@
<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
</member>
<member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter="" default="false">
If [code]true[/code], allows per-pixel transparency for the window background. This affects performance, so leave it on [code]false[/code] unless you need it.
</member>
<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
Forces the main window to be always on top.
[b]Note:[/b] This setting is ignored on iOS, Android, and Web.

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@ -108,19 +108,6 @@ void RasterizerGLES3::begin_frame(double frame_step) {
}
void RasterizerGLES3::end_frame(bool p_swap_buffers) {
// if (OS::get_singleton()->is_layered_allowed()) {
// if (!OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
//clear alpha
// glColorMask(false, false, false, true);
// glClearColor(0.5, 0, 0, 1);
// glClear(GL_COLOR_BUFFER_BIT);
// glColorMask(true, true, true, true);
// }
// }
// glClearColor(1, 0, 0, 1);
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
if (p_swap_buffers) {
DisplayServer::get_singleton()->swap_buffers();
} else {

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@ -1706,10 +1706,10 @@ Error VulkanContext::_update_swap_chain(Window *window) {
// Find a supported composite alpha mode - one of these is guaranteed to be set.
VkCompositeAlphaFlagBitsKHR compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[4] = {
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR,
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
};
for (uint32_t i = 0; i < ARRAY_SIZE(compositeAlphaFlags); i++) {
if (surfCapabilities.supportedCompositeAlpha & compositeAlphaFlags[i]) {

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@ -1555,17 +1555,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF("internationalization/locale/include_text_server_data", false);
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", true);
// FIXME: Restore support.
#if 0
//OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
#endif
OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
if (editor || project_manager) {
// The editor and project manager always detect and use hiDPI if needed
OS::get_singleton()->_allow_hidpi = true;
OS::get_singleton()->_allow_layered = false;
}
if (rtm == -1) {

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@ -2221,7 +2221,7 @@ void DisplayServerX11::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo
} break;
case WINDOW_FLAG_TRANSPARENT: {
//todo reimplement
wd.layered_window = p_enabled;
} break;
case WINDOW_FLAG_NO_FOCUS: {
wd.no_focus = p_enabled;
@ -2274,7 +2274,7 @@ bool DisplayServerX11::window_get_flag(WindowFlags p_flag, WindowID p_window) co
return wd.on_top;
} break;
case WINDOW_FLAG_TRANSPARENT: {
//todo reimplement
return wd.layered_window;
} break;
case WINDOW_FLAG_NO_FOCUS: {
return wd.no_focus;
@ -4426,13 +4426,41 @@ DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, W
DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
//Create window
long visualMask = VisualScreenMask;
int numberOfVisuals;
XVisualInfo vInfoTemplate = {};
vInfoTemplate.screen = DefaultScreen(x11_display);
XVisualInfo *visualInfo = XGetVisualInfo(x11_display, visualMask, &vInfoTemplate, &numberOfVisuals);
XVisualInfo visualInfo;
bool vi_selected = false;
Colormap colormap = XCreateColormap(x11_display, RootWindow(x11_display, vInfoTemplate.screen), visualInfo->visual, AllocNone);
#ifdef GLES3_ENABLED
if (gl_manager) {
visualInfo = gl_manager->get_vi(x11_display);
vi_selected = true;
}
#endif
if (!vi_selected) {
long visualMask = VisualScreenMask;
int numberOfVisuals;
XVisualInfo vInfoTemplate = {};
vInfoTemplate.screen = DefaultScreen(x11_display);
XVisualInfo *vi_list = XGetVisualInfo(x11_display, visualMask, &vInfoTemplate, &numberOfVisuals);
ERR_FAIL_COND_V(!vi_list, INVALID_WINDOW_ID);
visualInfo = vi_list[0];
if (OS::get_singleton()->is_layered_allowed()) {
for (int i = 0; i < numberOfVisuals; i++) {
XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi_list[i].visual);
if (!pict_format) {
continue;
}
visualInfo = vi_list[i];
if (pict_format->direct.alphaMask > 0) {
break;
}
}
}
XFree(vi_list);
}
Colormap colormap = XCreateColormap(x11_display, RootWindow(x11_display, visualInfo.screen), visualInfo.visual, AllocNone);
XSetWindowAttributes windowAttributes = {};
windowAttributes.colormap = colormap;
@ -4442,6 +4470,13 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
if (OS::get_singleton()->is_layered_allowed()) {
windowAttributes.background_pixmap = None;
windowAttributes.background_pixel = 0;
windowAttributes.border_pixmap = None;
valuemask |= CWBackPixel;
}
WindowID id = window_id_counter++;
WindowData &wd = windows[id];
@ -4465,7 +4500,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
}
{
wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo->screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo->depth, InputOutput, visualInfo->visual, valuemask, &windowAttributes);
wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo.screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo.depth, InputOutput, visualInfo.visual, valuemask, &windowAttributes);
// Enable receiving notification when the window is initialized (MapNotify)
// so the focus can be set at the right time.
@ -4602,8 +4637,6 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
XSync(x11_display, False);
//XSetErrorHandler(oldHandler);
XFree(visualInfo);
}
window_set_mode(p_mode, id);

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@ -159,6 +159,7 @@ class DisplayServerX11 : public DisplayServer {
bool minimized = false;
bool maximized = false;
bool is_popup = false;
bool layered_window = false;
Rect2i parent_safe_rect;
@ -251,8 +252,6 @@ class DisplayServerX11 : public DisplayServer {
CursorShape current_cursor = CURSOR_ARROW;
HashMap<CursorShape, Vector<Variant>> cursors_cache;
bool layered_window = false;
String rendering_driver;
void set_wm_fullscreen(bool p_enabled);
void set_wm_above(bool p_enabled);

View file

@ -127,10 +127,6 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
GLXFBConfig fbconfig = nullptr;
XVisualInfo *vi = nullptr;
gl_display.x_swa.event_mask = StructureNotifyMask;
gl_display.x_swa.border_pixel = 0;
gl_display.x_valuemask = CWBorderPixel | CWColormap | CWEventMask;
if (OS::get_singleton()->is_layered_allowed()) {
GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
@ -156,12 +152,6 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
XFree(fbc);
ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED);
gl_display.x_swa.background_pixmap = None;
gl_display.x_swa.background_pixel = 0;
gl_display.x_swa.border_pixmap = None;
gl_display.x_valuemask |= CWBackPixel;
} else {
GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
@ -189,8 +179,6 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
} break;
}
gl_display.x_swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
XSync(x11_display, False);
XSetErrorHandler(oldHandler);
@ -205,6 +193,10 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
return OK;
}
XVisualInfo GLManager_X11::get_vi(Display *p_display) {
return _displays[_find_or_create_display(p_display)].x_vi;
}
Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
// make sure vector is big enough...
// we can mirror the external vector, it is simpler
@ -223,8 +215,6 @@ Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window
// the display could be invalid .. check NYI
GLDisplay &gl_display = _displays[win.gldisplay_id];
//const XVisualInfo &vi = gl_display.x_vi;
//XSetWindowAttributes &swa = gl_display.x_swa;
::Display *x11_display = gl_display.x11_display;
::Window &x11_window = win.x11_window;
@ -315,6 +305,16 @@ void GLManager_X11::swap_buffers() {
return;
}
// On X11, when enabled, transparancy is always active, so clear alpha manually.
if (OS::get_singleton()->is_layered_allowed()) {
if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) {
glColorMask(false, false, false, true);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glColorMask(true, true, true, true);
}
}
// print_line("\tswap_buffers");
// only for debugging without drawing anything

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@ -68,8 +68,6 @@ private:
GLManager_X11_Private *context = nullptr;
::Display *x11_display;
XVisualInfo x_vi;
XSetWindowAttributes x_swa;
unsigned long x_valuemask;
};
// just for convenience, window and display struct
@ -102,6 +100,7 @@ private:
Error _create_context(GLDisplay &gl_display);
public:
XVisualInfo get_vi(Display *p_display);
Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height);
void window_destroy(DisplayServer::WindowID p_window_id);
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);

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@ -1312,7 +1312,28 @@ void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, W
_update_window_style(p_window);
} break;
case WINDOW_FLAG_TRANSPARENT: {
// FIXME: Implement.
if (p_enabled) {
//enable per-pixel alpha
DWM_BLURBEHIND bb = { 0 };
HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.hRgnBlur = hRgn;
bb.fEnable = TRUE;
DwmEnableBlurBehindWindow(wd.hWnd, &bb);
wd.layered_window = true;
} else {
//disable per-pixel alpha
wd.layered_window = false;
DWM_BLURBEHIND bb = { 0 };
HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.hRgnBlur = hRgn;
bb.fEnable = FALSE;
DwmEnableBlurBehindWindow(wd.hWnd, &bb);
}
} break;
case WINDOW_FLAG_NO_FOCUS: {
wd.no_focus = p_enabled;
@ -1344,7 +1365,7 @@ bool DisplayServerWindows::window_get_flag(WindowFlags p_flag, WindowID p_window
return wd.always_on_top;
} break;
case WINDOW_FLAG_TRANSPARENT: {
// FIXME: Implement.
return wd.layered_window;
} break;
case WINDOW_FLAG_NO_FOCUS: {
return wd.no_focus;

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@ -352,7 +352,6 @@ class DisplayServerWindows : public DisplayServer {
struct WindowData {
HWND hWnd;
//layered window
Vector<Vector2> mpath;
@ -392,10 +391,6 @@ class DisplayServerWindows : public DisplayServer {
Vector2 last_tilt;
bool last_pen_inverted = false;
HBITMAP hBitmap; //DIB section for layered window
uint8_t *dib_data = nullptr;
Size2 dib_size;
HDC hDC_dib;
Size2 min_size;
Size2 max_size;
int width = 0, height = 0;