From 042d228558734635a2452b154e6bbd0e5326d653 Mon Sep 17 00:00:00 2001 From: Yingnan Wu Date: Tue, 11 Oct 2022 19:58:25 +0800 Subject: [PATCH] fix typo --- scene/3d/node_3d.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 90c7bc89efd..eeef09a7718 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -71,8 +71,8 @@ public: }; private: - // For the sake of ease of use, Node3D can operate with Transforms (Basis+Origin), Quaterinon/Scale and Euler Rotation/Scale. - // Transform and Quaterinon are stored in data.local_transform Basis (so quaternion is not really stored, but converted back/forth from 3x3 matrix on demand). + // For the sake of ease of use, Node3D can operate with Transforms (Basis+Origin), Quaternion/Scale and Euler Rotation/Scale. + // Transform and Quaternion are stored in data.local_transform Basis (so quaternion is not really stored, but converted back/forth from 3x3 matrix on demand). // Euler needs to be kept separate because converting to Basis and back may result in a different vector (which is troublesome for users // editing in the inspector, not only because of the numerical precision loss but because they expect these rotations to be consistent, or support // "redundant" rotations for animation interpolation, like going from 0 to 720 degrees).