Improve Project Manager video driver selection.

Now suggests the current video driver instead of defaulting to GLES3.
This commit is contained in:
Fabio Alessandrelli 2020-10-02 15:34:32 +02:00
parent 55f04952c5
commit 0452c2fced
3 changed files with 66 additions and 4 deletions

View file

@ -878,6 +878,7 @@ public:
rasterizer_container->add_child(rshb);
rasterizer_button_group.instance();
bool is_gles3 = OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES3;
Container *rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(SIZE_EXPAND_FILL);
rshb->add_child(rvb);
@ -885,7 +886,7 @@ public:
rs_button->set_button_group(rasterizer_button_group);
rs_button->set_text(TTR("OpenGL ES 3.0"));
rs_button->set_meta("driver_name", "GLES3");
rs_button->set_pressed(true);
rs_button->set_pressed(is_gles3);
rvb->add_child(rs_button);
l = memnew(Label);
l->set_text(TTR("Higher visual quality\nAll features available\nIncompatible with older hardware\nNot recommended for web games"));
@ -900,6 +901,7 @@ public:
rs_button->set_button_group(rasterizer_button_group);
rs_button->set_text(TTR("OpenGL ES 2.0"));
rs_button->set_meta("driver_name", "GLES2");
rs_button->set_pressed(!is_gles3);
rvb->add_child(rs_button);
l = memnew(Label);
l->set_text(TTR("Lower visual quality\nSome features not available\nWorks on most hardware\nRecommended for web games"));

View file

@ -1,3 +1,33 @@
/*************************************************************************/
/* javascript_tools_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
#include "javascript_tools_editor_plugin.h"
@ -22,7 +52,7 @@ JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
add_tool_menu_item("Download Project Source", this, "_download_zip", v);
}
void JavaScriptToolsEditorPlugin::_downalod_zip(Variant p_v) {
void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
WARN_PRINT("Project download is only available in Editor mode");
return;
@ -57,7 +87,7 @@ void JavaScriptToolsEditorPlugin::_downalod_zip(Variant p_v) {
}
void JavaScriptToolsEditorPlugin::_bind_methods() {
ClassDB::bind_method("_download_zip", &JavaScriptToolsEditorPlugin::_downalod_zip);
ClassDB::bind_method("_download_zip", &JavaScriptToolsEditorPlugin::_download_zip);
}
void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {

View file

@ -1,3 +1,33 @@
/*************************************************************************/
/* javascript_tools_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
#define JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
@ -15,7 +45,7 @@ private:
protected:
static void _bind_methods();
void _downalod_zip(Variant p_v);
void _download_zip(Variant p_v);
public:
static void initialize();