[GDScript] Add StringName
support to @GDScript.len
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2 changed files with 3 additions and 2 deletions
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@ -148,7 +148,7 @@
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<return type="int" />
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<param index="0" name="var" type="Variant" />
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<description>
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Returns the length of the given Variant [param var]. The length can be the character count of a [String], the element count of any array type or the size of a [Dictionary]. For every other Variant type, a run-time error is generated and execution is stopped.
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Returns the length of the given Variant [param var]. The length can be the character count of a [String] or [StringName], the element count of any array type, or the size of a [Dictionary]. For every other Variant type, a run-time error is generated and execution is stopped.
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[codeblock]
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a = [1, 2, 3, 4]
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len(a) # Returns 4
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@ -470,7 +470,8 @@ struct GDScriptUtilityFunctionsDefinitions {
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static inline void len(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
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VALIDATE_ARG_COUNT(1);
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switch (p_args[0]->get_type()) {
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case Variant::STRING: {
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case Variant::STRING:
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case Variant::STRING_NAME: {
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String d = *p_args[0];
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*r_ret = d.length();
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} break;
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