Merge pull request #56602 from V-Sekai/csg_selection

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Rémi Verschelde 2022-01-10 12:31:59 +01:00 committed by GitHub
commit 0464db3da8
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@ -343,6 +343,16 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
Array csg_meshes = cs->get_meshes();
if (csg_meshes.size() != 2) {
return;
}
Ref<Mesh> csg_mesh = csg_meshes[1];
if (csg_mesh.is_valid()) {
p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh());
}
if (p_gizmo->is_selected()) {
// Draw a translucent representation of the CSG node
Ref<ArrayMesh> mesh = memnew(ArrayMesh);