diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index b57317e1d08..2b139a78bde 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -119,6 +119,24 @@ namespace Godot
}
}
+ ///
+ /// Assuming that the matrix is the combination of a rotation and scaling,
+ /// return the absolute value of scaling factors along each axis.
+ ///
+ public readonly Vector3 Scale
+ {
+ get
+ {
+ real_t detSign = Mathf.Sign(Determinant());
+ return detSign * new Vector3
+ (
+ Column0.Length(),
+ Column1.Length(),
+ Column2.Length()
+ );
+ }
+ }
+
///
/// Access whole columns in the form of .
///
@@ -541,21 +559,6 @@ namespace Godot
return orthonormalizedBasis.GetQuaternion();
}
- ///
- /// Assuming that the matrix is the combination of a rotation and scaling,
- /// return the absolute value of scaling factors along each axis.
- ///
- public readonly Vector3 GetScale()
- {
- real_t detSign = Mathf.Sign(Determinant());
- return detSign * new Vector3
- (
- Column0.Length(),
- Column1.Length(),
- Column2.Length()
- );
- }
-
///
/// Returns the inverse of the matrix.
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index fa060e3a53f..1dfa83ffc6d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -1,4 +1,5 @@
using System;
+using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Godot
@@ -31,6 +32,23 @@ namespace Godot
///
public Vector2 origin;
+ ///
+ /// Returns the transform's rotation (in radians).
+ ///
+ public readonly real_t Rotation => Mathf.Atan2(x.y, x.x);
+
+ ///
+ /// Returns the scale.
+ ///
+ public readonly Vector2 Scale
+ {
+ get
+ {
+ real_t detSign = Mathf.Sign(BasisDeterminant());
+ return new Vector2(x.Length(), detSign * y.Length());
+ }
+ }
+
///
/// Access whole columns in the form of .
/// The third column is the vector.
@@ -131,6 +149,7 @@ namespace Godot
/// and is usually considered invalid.
///
/// The determinant of the basis matrix.
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private readonly real_t BasisDeterminant()
{
return (x.x * y.y) - (x.y * y.x);
@@ -163,23 +182,6 @@ namespace Godot
return new Vector2(x.Dot(v), y.Dot(v));
}
- ///
- /// Returns the transform's rotation (in radians).
- ///
- public readonly real_t GetRotation()
- {
- return Mathf.Atan2(x.y, x.x);
- }
-
- ///
- /// Returns the scale.
- ///
- public readonly Vector2 GetScale()
- {
- real_t detSign = Mathf.Sign(BasisDeterminant());
- return new Vector2(x.Length(), detSign * y.Length());
- }
-
///
/// Interpolates this transform to the other by .
///
@@ -188,11 +190,11 @@ namespace Godot
/// The interpolated transform.
public readonly Transform2D InterpolateWith(Transform2D transform, real_t weight)
{
- real_t r1 = GetRotation();
- real_t r2 = transform.GetRotation();
+ real_t r1 = Rotation;
+ real_t r2 = transform.Rotation;
- Vector2 s1 = GetScale();
- Vector2 s2 = transform.GetScale();
+ Vector2 s1 = Scale;
+ Vector2 s2 = transform.Scale;
// Slerp rotation
(real_t sin1, real_t cos1) = Mathf.SinCos(r1);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 6b2475fc595..ce5f98a6fca 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -124,11 +124,11 @@ namespace Godot
/// The interpolated transform.
public readonly Transform3D InterpolateWith(Transform3D transform, real_t weight)
{
- Vector3 sourceScale = basis.GetScale();
+ Vector3 sourceScale = basis.Scale;
Quaternion sourceRotation = basis.GetRotationQuaternion();
Vector3 sourceLocation = origin;
- Vector3 destinationScale = transform.basis.GetScale();
+ Vector3 destinationScale = transform.basis.Scale;
Quaternion destinationRotation = transform.basis.GetRotationQuaternion();
Vector3 destinationLocation = transform.origin;