Rename Camera2D offset_h and offset_v properties
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886571e0fc
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3 changed files with 94 additions and 99 deletions
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@ -55,7 +55,7 @@
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<argument index="0" name="side" type="int" enum="Side">
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</argument>
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<description>
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Returns the drag margin for the specified [enum Side]. See also [member drag_margin_bottom], [member drag_margin_top], [member drag_margin_left], and [member drag_margin_right].
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Returns the specified [enum Side]'s margin. See also [member drag_bottom_margin], [member drag_top_margin], [member drag_left_margin], and [member drag_right_margin].
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</description>
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</method>
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<method name="get_limit" qualifiers="const">
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@ -90,7 +90,7 @@
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<argument index="1" name="drag_margin" type="float">
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</argument>
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<description>
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Sets the drag margin for the specified [enum Side]. See also [member drag_margin_bottom], [member drag_margin_top], [member drag_margin_left], and [member drag_margin_right].
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Sets the specified [enum Side]'s margin. See also [member drag_bottom_margin], [member drag_top_margin], [member drag_left_margin], and [member drag_right_margin].
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</description>
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</method>
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<method name="set_limit">
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@ -115,23 +115,31 @@
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<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
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The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] or not a [Viewport], uses the default viewport instead.
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</member>
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<member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
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<member name="drag_bottom_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the bottom edge of the screen.
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</member>
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<member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="false">
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If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins.
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<member name="drag_horizontal_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="false">
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If [code]true[/code], the camera only moves when reaching the horizontal (left and right) drag margins. If [code]false[/code], the camera moves horizontally regardless of margins.
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</member>
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<member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
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<member name="drag_horizontal_offset" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0">
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The relative horizontal drag offset of the camera between the right ([code]-1[/code]) and left ([code]1[/code]) drag margins.
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[b]Note:[/b] Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when the horizontal drag margin is enabled or the drag margins are changed.
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</member>
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<member name="drag_margin_right" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Right margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
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<member name="drag_left_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the left edge of the screen.
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</member>
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<member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
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<member name="drag_right_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Right margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the right edge of the screen.
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</member>
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<member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="false">
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If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins.
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<member name="drag_top_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the top edge of the screen.
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</member>
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<member name="drag_vertical_enabled" type="bool" setter="set_drag_vertical_enabled" getter="is_drag_vertical_enabled" default="false">
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If [code]true[/code], the camera only moves when reaching the vertical (top and bottom) drag margins. If [code]false[/code], the camera moves vertically regardless of the drag margins.
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</member>
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<member name="drag_vertical_offset" type="float" setter="set_drag_verticaloffset" getter="get_drag_vertical_offset" default="0.0">
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The relative vertical drag offset of the camera between the bottom ([code]-1[/code]) and top ([code]1[/code]) drag margins.
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[b]Note:[/b] Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when the vertical drag margin is enabled or the drag margins are changed.
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</member>
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<member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false">
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If [code]true[/code], draws the camera's drag margin rectangle in the editor.
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@ -160,14 +168,6 @@
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
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The camera's offset, useful for looking around or camera shake animations.
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</member>
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<member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0">
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The horizontal offset of the camera, relative to the drag margins.
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[b]Note:[/b] Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset.
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</member>
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<member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0">
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The vertical offset of the camera, relative to the drag margins.
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[b]Note:[/b] Used the same as [member offset_h].
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</member>
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<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1">
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The camera's process callback. See [enum Camera2DProcessMode].
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</member>
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@ -104,31 +104,31 @@ Transform2D Camera2D::get_camera_transform() {
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if (!first) {
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if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
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if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) {
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if (drag_horizontal_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_horizontal_offset_changed) {
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camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_LEFT]));
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camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_RIGHT]));
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} else {
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if (h_ofs < 0) {
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camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * h_ofs;
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if (drag_horizontal_offset < 0) {
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camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
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} else {
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camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * h_ofs;
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camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
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}
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h_offset_changed = false;
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drag_horizontal_offset_changed = false;
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}
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if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) {
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if (drag_vertical_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_vertical_offset_changed) {
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camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_TOP]));
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camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_BOTTOM]));
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} else {
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if (v_ofs < 0) {
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camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * v_ofs;
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if (drag_vertical_offset < 0) {
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camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
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} else {
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camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * v_ofs;
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camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
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}
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v_offset_changed = false;
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drag_vertical_offset_changed = false;
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}
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} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
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@ -476,15 +476,15 @@ void Camera2D::align() {
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Point2 current_camera_pos = get_global_transform().get_origin();
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if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
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if (h_ofs < 0) {
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camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * h_ofs;
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if (drag_horizontal_offset < 0) {
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camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
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} else {
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camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * h_ofs;
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camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
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}
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if (v_ofs < 0) {
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camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * v_ofs;
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if (drag_vertical_offset < 0) {
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camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
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} else {
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camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * v_ofs;
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camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
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}
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} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
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camera_pos = current_camera_pos;
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@ -518,44 +518,44 @@ Size2 Camera2D::_get_camera_screen_size() const {
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return get_viewport_rect().size;
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}
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void Camera2D::set_h_drag_enabled(bool p_enabled) {
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h_drag_enabled = p_enabled;
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void Camera2D::set_drag_horizontal_enabled(bool p_enabled) {
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drag_horizontal_enabled = p_enabled;
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}
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bool Camera2D::is_h_drag_enabled() const {
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return h_drag_enabled;
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bool Camera2D::is_drag_horizontal_enabled() const {
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return drag_horizontal_enabled;
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}
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void Camera2D::set_v_drag_enabled(bool p_enabled) {
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v_drag_enabled = p_enabled;
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void Camera2D::set_drag_vertical_enabled(bool p_enabled) {
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drag_vertical_enabled = p_enabled;
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}
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bool Camera2D::is_v_drag_enabled() const {
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return v_drag_enabled;
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bool Camera2D::is_drag_vertical_enabled() const {
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return drag_vertical_enabled;
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}
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void Camera2D::set_v_offset(float p_offset) {
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v_ofs = p_offset;
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v_offset_changed = true;
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void Camera2D::set_drag_vertical_offset(float p_offset) {
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drag_vertical_offset = p_offset;
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drag_vertical_offset_changed = true;
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Point2 old_smoothed_camera_pos = smoothed_camera_pos;
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_update_scroll();
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smoothed_camera_pos = old_smoothed_camera_pos;
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}
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float Camera2D::get_v_offset() const {
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return v_ofs;
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float Camera2D::get_drag_vertical_offset() const {
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return drag_vertical_offset;
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}
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void Camera2D::set_h_offset(float p_offset) {
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h_ofs = p_offset;
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h_offset_changed = true;
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void Camera2D::set_drag_horizontal_offset(float p_offset) {
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drag_horizontal_offset = p_offset;
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drag_horizontal_offset_changed = true;
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Point2 old_smoothed_camera_pos = smoothed_camera_pos;
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_update_scroll();
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smoothed_camera_pos = old_smoothed_camera_pos;
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}
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float Camera2D::get_h_offset() const {
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return h_ofs;
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float Camera2D::get_drag_horizontal_offset() const {
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return drag_horizontal_offset;
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}
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void Camera2D::_set_old_smoothing(float p_enable) {
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@ -663,17 +663,17 @@ void Camera2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled);
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ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled);
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ClassDB::bind_method(D_METHOD("set_v_drag_enabled", "enabled"), &Camera2D::set_v_drag_enabled);
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ClassDB::bind_method(D_METHOD("is_v_drag_enabled"), &Camera2D::is_v_drag_enabled);
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ClassDB::bind_method(D_METHOD("set_drag_vertical_enabled", "enabled"), &Camera2D::set_drag_vertical_enabled);
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ClassDB::bind_method(D_METHOD("is_drag_vertical_enabled"), &Camera2D::is_drag_vertical_enabled);
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ClassDB::bind_method(D_METHOD("set_h_drag_enabled", "enabled"), &Camera2D::set_h_drag_enabled);
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ClassDB::bind_method(D_METHOD("is_h_drag_enabled"), &Camera2D::is_h_drag_enabled);
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ClassDB::bind_method(D_METHOD("set_drag_horizontal_enabled", "enabled"), &Camera2D::set_drag_horizontal_enabled);
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ClassDB::bind_method(D_METHOD("is_drag_horizontal_enabled"), &Camera2D::is_drag_horizontal_enabled);
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ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera2D::set_v_offset);
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ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera2D::get_v_offset);
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ClassDB::bind_method(D_METHOD("set_drag_vertical_offset", "offset"), &Camera2D::set_drag_vertical_offset);
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ClassDB::bind_method(D_METHOD("get_drag_vertical_offset"), &Camera2D::get_drag_vertical_offset);
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ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera2D::set_h_offset);
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ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera2D::get_h_offset);
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ClassDB::bind_method(D_METHOD("set_drag_horizontal_offset", "offset"), &Camera2D::set_drag_horizontal_offset);
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ClassDB::bind_method(D_METHOD("get_drag_horizontal_offset"), &Camera2D::get_drag_horizontal_offset);
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ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
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ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
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@ -723,23 +723,19 @@ void Camera2D::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom"), "set_limit", "get_limit", SIDE_BOTTOM);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
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ADD_GROUP("Draw Margin", "draw_margin_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_h_enabled"), "set_h_drag_enabled", "is_h_drag_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_v_enabled"), "set_v_drag_enabled", "is_v_drag_enabled");
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ADD_GROUP("Smoothing", "smoothing_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing");
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ADD_GROUP("Offset", "offset_");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset");
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ADD_GROUP("Drag Margin", "drag_margin_");
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_top", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_right", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM);
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ADD_GROUP("Drag", "drag_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled"), "set_drag_vertical_enabled", "is_drag_vertical_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_horizontal_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_horizontal_offset", "get_drag_horizontal_offset");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_vertical_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_vertical_offset", "get_drag_vertical_offset");
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_left_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_top_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_right_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_bottom_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM);
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ADD_GROUP("Editor", "editor_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen"), "set_screen_drawing_enabled", "is_screen_drawing_enabled");
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@ -780,12 +776,12 @@ Camera2D::Camera2D() {
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limit_drawing_enabled = false;
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margin_drawing_enabled = false;
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h_drag_enabled = false;
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v_drag_enabled = false;
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h_ofs = 0;
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v_ofs = 0;
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h_offset_changed = false;
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v_offset_changed = false;
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drag_horizontal_enabled = false;
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drag_vertical_enabled = false;
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drag_horizontal_offset = 0;
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drag_vertical_offset = 0;
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drag_horizontal_offset_changed = false;
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drag_vertical_offset_changed = false;
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set_notify_transform(true);
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}
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@ -69,15 +69,14 @@ protected:
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|||
bool smoothing_enabled;
|
||||
int limit[4];
|
||||
bool limit_smoothing_enabled;
|
||||
|
||||
float drag_margin[4];
|
||||
|
||||
bool h_drag_enabled;
|
||||
bool v_drag_enabled;
|
||||
float h_ofs;
|
||||
float v_ofs;
|
||||
|
||||
bool h_offset_changed;
|
||||
bool v_offset_changed;
|
||||
bool drag_horizontal_enabled;
|
||||
bool drag_vertical_enabled;
|
||||
float drag_horizontal_offset;
|
||||
float drag_vertical_offset;
|
||||
bool drag_horizontal_offset_changed;
|
||||
bool drag_vertical_offset_changed;
|
||||
|
||||
Point2 camera_screen_center;
|
||||
void _update_process_mode();
|
||||
|
@ -117,20 +116,20 @@ public:
|
|||
void set_limit_smoothing_enabled(bool enable);
|
||||
bool is_limit_smoothing_enabled() const;
|
||||
|
||||
void set_h_drag_enabled(bool p_enabled);
|
||||
bool is_h_drag_enabled() const;
|
||||
void set_drag_horizontal_enabled(bool p_enabled);
|
||||
bool is_drag_horizontal_enabled() const;
|
||||
|
||||
void set_v_drag_enabled(bool p_enabled);
|
||||
bool is_v_drag_enabled() const;
|
||||
void set_drag_vertical_enabled(bool p_enabled);
|
||||
bool is_drag_vertical_enabled() const;
|
||||
|
||||
void set_drag_margin(Side p_side, float p_drag_margin);
|
||||
float get_drag_margin(Side p_side) const;
|
||||
|
||||
void set_v_offset(float p_offset);
|
||||
float get_v_offset() const;
|
||||
void set_drag_horizontal_offset(float p_offset);
|
||||
float get_drag_horizontal_offset() const;
|
||||
|
||||
void set_h_offset(float p_offset);
|
||||
float get_h_offset() const;
|
||||
void set_drag_vertical_offset(float p_offset);
|
||||
float get_drag_vertical_offset() const;
|
||||
|
||||
void set_enable_follow_smoothing(bool p_enabled);
|
||||
bool is_follow_smoothing_enabled() const;
|
||||
|
|
Loading…
Reference in a new issue