Android: Style fixes to manifest and build.gradle

This commit is contained in:
Rémi Verschelde 2019-08-27 11:16:33 +02:00
parent 6cd00432c3
commit 04ac6a43a4
4 changed files with 130 additions and 120 deletions

View file

@ -1,12 +1,11 @@
#!/usr/bin/env python
from detect import get_ndk_version
from distutils.version import LooseVersion
Import('env')
from distutils.version import LooseVersion
from detect import get_ndk_version
android_files = [
'os_android.cpp',
'file_access_android.cpp',
'audio_driver_opensl.cpp',
@ -18,7 +17,7 @@ android_files = [
'java_class_wrapper.cpp',
'java_godot_wrapper.cpp',
'java_godot_io_wrapper.cpp',
# 'power_android.cpp'
#'power_android.cpp'
]
env_android = env.Clone()

View file

@ -32,14 +32,12 @@ def get_opts():
def get_flags():
return [
('tools', False),
]
def create(env):
tools = env['TOOLS']
if "mingw" in tools:
tools.remove('mingw')
@ -50,7 +48,6 @@ def create(env):
def configure(env):
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
if (os.name == "nt"):
@ -90,7 +87,7 @@ def configure(env):
env['SPAWN'] = mySpawn
## Architecture
# Architecture
if env['android_arch'] not in ['armv7', 'arm64v8', 'x86', 'x86_64']:
env['android_arch'] = 'armv7'
@ -137,14 +134,14 @@ def configure(env):
arch_subpath = "arm64-v8a"
env.extra_suffix = ".armv8" + env.extra_suffix
## Build type
# Build type
if (env["target"].startswith("release")):
if (env["optimize"] == "speed"): #optimize for speed (default)
if (env["optimize"] == "speed"): # optimize for speed (default)
env.Append(LINKFLAGS=['-O2'])
env.Append(CCFLAGS=['-O2', '-fomit-frame-pointer'])
env.Append(CPPDEFINES=['NDEBUG'])
else: #optimize for size
else: # optimize for size
env.Append(CCFLAGS=['-Os'])
env.Append(CPPDEFINES=['NDEBUG'])
env.Append(LINKFLAGS=['-Os'])
@ -159,7 +156,7 @@ def configure(env):
env.Append(CPPDEFINES=['_DEBUG', 'DEBUG_ENABLED', 'DEBUG_MEMORY_ENABLED'])
env.Append(CPPFLAGS=['-UNDEBUG'])
## Compiler configuration
# Compiler configuration
env['SHLIBSUFFIX'] = '.so'
@ -204,7 +201,7 @@ def configure(env):
common_opts = ['-fno-integrated-as', '-gcc-toolchain', gcc_toolchain_path]
## Compile flags
# Compile flags
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/include"])
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"])
@ -259,7 +256,7 @@ def configure(env):
env.Append(CCFLAGS=target_opts)
env.Append(CCFLAGS=common_opts)
## Link flags
# Link flags
ndk_version = get_ndk_version(env["ANDROID_NDK_ROOT"])
if ndk_version != None and LooseVersion(ndk_version) >= LooseVersion("17.1.4828580"):
@ -268,7 +265,7 @@ def configure(env):
env.Append(LINKFLAGS=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/libs/" + arch_subpath + "/libandroid_support.a"])
env.Append(LINKFLAGS=['-shared', '--sysroot=' + lib_sysroot, '-Wl,--warn-shared-textrel'])
env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/libs/" + arch_subpath + "/"])
env.Append(LINKFLAGS=[env["ANDROID_NDK_ROOT"] +"/sources/cxx-stl/llvm-libc++/libs/" + arch_subpath + "/libc++_shared.so"])
env.Append(LINKFLAGS=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/libs/" + arch_subpath + "/libc++_shared.so"])
if env["android_arch"] == "armv7":
env.Append(LINKFLAGS='-Wl,--fix-cortex-a8'.split())
@ -287,6 +284,7 @@ def configure(env):
env.Append(CPPDEFINES=['ANDROID_ENABLED', 'UNIX_ENABLED', 'NO_FCNTL'])
env.Append(LIBS=['OpenSLES', 'EGL', 'GLESv3', 'GLESv2', 'android', 'log', 'z', 'dl'])
# Return NDK version string in source.properties (adapted from the Chromium project).
def get_ndk_version(path):
if path is None:

View file

@ -1,58 +1,73 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.godot.game"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto"
>
<supports-screens android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"/>
xmlns:tools="http://schemas.android.com/tools"
package="com.godot.game"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto" >
<!--glEsVersion is modified by the exporter, changing this value here has no effect-->
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/END regions, as that gets rewritten-->
<!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
<!-- as that gets rewritten. -->
<!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though-->
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true" />
<!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
<uses-feature
android:glEsVersion="0x00020000"
android:required="true" />
<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
<!--CHUNK_USER_PERMISSIONS_BEGIN-->
<!--CHUNK_USER_PERMISSIONS_END-->
<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
<application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">
<!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
<!-- If you want to add tags manually, do before it. -->
<application
android:label="@string/godot_project_name_string"
android:allowBackup="false"
tools:ignore="GoogleAppIndexingWarning"
android:icon="@drawable/icon" >
<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the-->
<!--export preset. Adding new ones is fine.-->
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
<!-- Do these changes in the export preset. Adding new ones is fine. -->
<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
<meta-data android:name="xr_mode_metadata_name" android:value="xr_mode_metadata_value"/>
<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
<meta-data
android:name="xr_mode_metadata_name"
android:value="xr_mode_metadata_value" />
<activity android:name="org.godotengine.godot.Godot"
android:label="@string/godot_project_name_string"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute">
<activity
android:name="org.godotengine.godot.Godot"
android:label="@string/godot_project_name_string"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<service android:name="org.godotengine.godot.GodotDownloaderService" />
<!--Custom application XML added by add-ons-->
<service android:name="org.godotengine.godot.GodotDownloaderService" />
<!-- Custom application XML added by add-ons. -->
<!--CHUNK_APPLICATION_BEGIN-->
<!--CHUNK_APPLICATION_END-->
</application>
<instrumentation android:icon="@drawable/icon"
android:label="@string/godot_project_name_string"
android:name="org.godotengine.godot.GodotInstrumentation"
android:targetPackage="org.godotengine.game" />
<instrumentation
android:icon="@drawable/icon"
android:label="@string/godot_project_name_string"
android:name="org.godotengine.godot.GodotInstrumentation"
android:targetPackage="org.godotengine.game" />
</manifest>

View file

@ -1,113 +1,111 @@
//Gradle project for Godot Engine Android port.
//Do not modify code between the BEGIN/END sections, as it's autogenerated by add-ons
// Gradle build config for Godot Engine's Android port.
//
// Do not remove/modify comments ending with BEGIN/END, they are used to inject
// addon-specific configuration.
buildscript {
repositories {
google()
jcenter()
repositories {
google()
jcenter()
//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
//CHUNK_BUILDSCRIPT_REPOSITORIES_END
}
dependencies {
classpath 'com.android.tools.build:gradle:3.4.2'
}
dependencies {
classpath 'com.android.tools.build:gradle:3.4.2'
//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN
//CHUNK_BUILDSCRIPT_DEPENDENCIES_END
}
}
}
apply plugin: 'com.android.application'
allprojects {
repositories {
mavenCentral()
google()
jcenter()
mavenCentral()
google()
jcenter()
//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
//CHUNK_ALLPROJECTS_REPOSITORIES_END
}
}
dependencies {
implementation "com.android.support:support-core-utils:28.0.0"
implementation "com.android.support:support-core-utils:28.0.0"
//CHUNK_DEPENDENCIES_BEGIN
//CHUNK_DEPENDENCIES_END
}
android {
compileSdkVersion 28
buildToolsVersion "28.0.3"
useLibrary 'org.apache.http.legacy'
lintOptions {
abortOnError false
disable 'MissingTranslation','UnusedResources'
}
compileSdkVersion 28
buildToolsVersion "28.0.3"
useLibrary 'org.apache.http.legacy'
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
}
defaultConfig {
minSdkVersion 18
targetSdkVersion 28
defaultConfig {
minSdkVersion 18
targetSdkVersion 28
//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
//CHUNK_ANDROID_DEFAULTCONFIG_END
}
// Both signing and zip-aligning will be done at export time
buildTypes.all { buildType ->
buildType.zipAlignEnabled false
buildType.signingConfig null
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src'
}
lintOptions {
abortOnError false
disable 'MissingTranslation', 'UnusedResources'
}
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
}
// Both signing and zip-aligning will be done at export time
buildTypes.all { buildType ->
buildType.zipAlignEnabled false
buildType.signingConfig null
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = [
'src'
//DIR_SRC_BEGIN
//DIR_SRC_END
]
res.srcDirs = [
'res'
]
res.srcDirs = [
'res'
//DIR_RES_BEGIN
//DIR_RES_END
]
aidl.srcDirs = [
'aidl'
]
aidl.srcDirs = [
'aidl'
//DIR_AIDL_BEGIN
//DIR_AIDL_END
]
assets.srcDirs = [
'assets'
]
assets.srcDirs = [
'assets'
//DIR_ASSETS_BEGIN
//DIR_ASSETS_END
]
}
debug.jniLibs.srcDirs = [
'libs/debug'
]
}
debug.jniLibs.srcDirs = [
'libs/debug'
//DIR_JNI_DEBUG_BEGIN
//DIR_JNI_DEBUG_END
]
release.jniLibs.srcDirs = [
'libs/release'
]
release.jniLibs.srcDirs = [
'libs/release'
//DIR_JNI_RELEASE_BEGIN
//DIR_JNI_RELEASE_END
]
}
// No longer used, as it's not useful for build source template
// applicationVariants.all { variant ->
// variant.outputs.all { output ->
// output.outputFileName = "../../../../../../../bin/android_${variant.name}.apk"
// }
// }
]
}
// No longer used, as it's not useful for build source template
//applicationVariants.all { variant ->
// variant.outputs.all { output ->
// output.outputFileName = "../../../../../../../bin/android_${variant.name}.apk"
// }
//}
}
//CHUNK_GLOBAL_BEGIN
//CHUNK_GLOBAL_END