Take CSG into account for nav-mesh generation
This commit is contained in:
parent
8c11f883d9
commit
051ef5ead2
2 changed files with 19 additions and 1 deletions
|
@ -116,9 +116,9 @@ protected:
|
|||
|
||||
virtual void _validate_property(PropertyInfo &property) const;
|
||||
|
||||
public:
|
||||
Array get_meshes() const;
|
||||
|
||||
public:
|
||||
void set_operation(Operation p_operation);
|
||||
Operation get_operation() const;
|
||||
|
||||
|
|
|
@ -45,6 +45,10 @@
|
|||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/sphere_shape.h"
|
||||
|
||||
#ifdef MODULE_CSG_ENABLED
|
||||
#include "modules/csg/csg_shape.h"
|
||||
#endif
|
||||
|
||||
EditorNavigationMeshGenerator *EditorNavigationMeshGenerator::singleton = NULL;
|
||||
|
||||
void EditorNavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies) {
|
||||
|
@ -134,6 +138,20 @@ void EditorNavigationMeshGenerator::_parse_geometry(Transform p_accumulated_tran
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef MODULE_CSG_ENABLED
|
||||
if (Object::cast_to<CSGShape>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
|
||||
|
||||
CSGShape *csg_shape = Object::cast_to<CSGShape>(p_node);
|
||||
Array meshes = csg_shape->get_meshes();
|
||||
if (!meshes.empty()) {
|
||||
Ref<Mesh> mesh = meshes[1];
|
||||
if (mesh.is_valid()) {
|
||||
_add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_verticies, p_indices);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (Object::cast_to<StaticBody>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) {
|
||||
StaticBody *static_body = Object::cast_to<StaticBody>(p_node);
|
||||
|
||||
|
|
Loading…
Reference in a new issue