GLES2: Fix typo in tangent calculation

Thanks @tagcup for the find.

Fixes #23234.
This commit is contained in:
Rémi Verschelde 2018-10-24 11:10:03 +02:00
parent 72db3000a5
commit 053da2b487

View file

@ -359,7 +359,7 @@ void main() {
normal = normalize((world_matrix * vec4(normal, 0.0)).xyz);
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP)
tangent = normalize((world_matrix * vec4(tangent, 0.0)), xyz);
tangent = normalize((world_matrix * vec4(tangent, 0.0)).xyz);
binormal = normalize((world_matrix * vec4(binormal, 0.0)).xyz);
#endif
#endif