doc: Sync classref with current source
Fix a few bugs.
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4 changed files with 13 additions and 13 deletions
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@ -99,7 +99,7 @@
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Particles will be emitted inside this region. Use [enum EmissionShape] for values. Default value: [constant EMISSION_SHAPE_POINT].
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</member>
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<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
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The circle's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_CIRCLE].
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The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE].
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</member>
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<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
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If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
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@ -271,7 +271,7 @@
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All particles will be emitted from a single point.
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</constant>
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<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
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Particles will be emitted on the surface of a sphere flattened to two dimensions.
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Particles will be emitted on the surface of a sphere flattened to two dimensions.
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</constant>
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<constant name="EMISSION_SHAPE_RECTANGLE" value="2" enum="EmissionShape">
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Particles will be emitted in the area of a rectangle.
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@ -73,7 +73,7 @@
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the [Color] set by [member set_custom_bg_color]. Default value is [code]Color(0, 0, 0, 0)[/code].
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Returns the custom background color of the item specified by [code]idx[/code] index. Default value is [code]Color(0, 0, 0, 0)[/code].
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</description>
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</method>
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<method name="get_item_custom_fg_color" qualifiers="const">
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@ -82,7 +82,7 @@
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the [Color] set by [member set_custom_fg_color]. Default value is [code]Color(0, 0, 0, 0)[/code].
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Returns the custom foreground color of the item specified by [code]idx[/code] index. Default value is [code]Color(0, 0, 0, 0)[/code].
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</description>
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</method>
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<method name="get_item_icon" qualifiers="const">
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@ -117,7 +117,7 @@
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the metadata value of the specified index set by [member set_item_metadata].
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Returns the metadata value of the specified index.
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</description>
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</method>
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<method name="get_item_text" qualifiers="const">
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@ -416,7 +416,7 @@
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Sets the default icon size in pixels.
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</member>
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<member name="icon_mode" type="int" setter="set_icon_mode" getter="get_icon_mode" enum="ItemList.IconMode">
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Sets the default position of the icon to either [const ICON_MODE_LEFT] or [const ICON_MODE_TOP].
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Sets the default position of the icon to either [constant ICON_MODE_LEFT] or [constant ICON_MODE_TOP].
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</member>
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<member name="icon_scale" type="float" setter="set_icon_scale" getter="get_icon_scale">
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Sets the icon size to its initial size multiplied by the specified scale. Default value is 1.0.
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@ -431,7 +431,7 @@
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If set to [code]true[/code], all columns will have the same width specified by [member fixed_column_width].
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</member>
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<member name="select_mode" type="int" setter="set_select_mode" getter="get_select_mode" enum="ItemList.SelectMode">
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Allow single or multiple item selection. See the [code]SELECT_*[/code] constants.
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Allow single or multiple item selection. See the [enum SelectMode] constants.
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</member>
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</members>
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<signals>
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@ -811,12 +811,12 @@
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<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode">
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If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
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</member>
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<member name="min_window_size" type="Vector2" setter="set_min_window_size" getter="get_min_window_size">
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The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value.
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</member>
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<member name="max_window_size" type="Vector2" setter="set_max_window_size" getter="get_max_window_size">
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The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value.
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</member>
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<member name="min_window_size" type="Vector2" setter="set_min_window_size" getter="get_min_window_size">
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The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value.
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</member>
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<member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation">
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The current screen orientation.
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</member>
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@ -105,7 +105,7 @@
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<description>
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Moves the cursor at the specified [code]line[/code] index.
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If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs. Default value is [code]true[/code].
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If [code]can_be_hidden[/code] is set to true, the specified [code]line[/code] can be hidden using [member set_line_as_hidden]. Default value is [code]true[/code].
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If [code]can_be_hidden[/code] is set to true, the specified [code]line[/code] can be hidden using [method set_line_as_hidden]. Default value is [code]true[/code].
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</description>
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</method>
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<method name="cut">
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@ -369,7 +369,7 @@
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<return type="void">
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</return>
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<description>
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Unhide all lines that were previously set to hidden by [member set_line_as_hidden].
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Unhide all lines that were previously set to hidden by [method set_line_as_hidden].
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</description>
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</method>
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</methods>
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@ -404,7 +404,7 @@
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If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines.
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</member>
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<member name="hiding_enabled" type="bool" setter="set_hiding_enabled" getter="is_hiding_enabled">
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If [code]true[/code], all lines that have been set to hidden by [member set_line_as_hidden], will not be visible.
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If [code]true[/code], all lines that have been set to hidden by [method set_line_as_hidden], will not be visible.
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</member>
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<member name="highlight_all_occurrences" type="bool" setter="set_highlight_all_occurrences" getter="is_highlight_all_occurrences_enabled">
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If [code]true[/code], all occurrences of the selected text will be highlighted.
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