Fix winding of new convex hull implementation.
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1 changed files with 10 additions and 1 deletions
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@ -2278,9 +2278,18 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
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e = e->get_next_edge_of_face();
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e = e->get_next_edge_of_face();
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} while (e != e_start);
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} while (e != e_start);
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// reverse indices: Godot wants clockwise, but this is counter-clockwise
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if (face.indices.size() > 2) {
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// reverse all but the first index.
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int *indices = face.indices.ptrw();
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for (int c = 0; c < (face.indices.size() - 1) / 2; c++) {
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SWAP(indices[c + 1], indices[face.indices.size() - 1 - c]);
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}
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}
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// compute normal
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// compute normal
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if (face.indices.size() >= 3) {
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if (face.indices.size() >= 3) {
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face.plane = Plane(r_mesh.vertices[face.indices[0]], r_mesh.vertices[face.indices[2]], r_mesh.vertices[face.indices[1]]);
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face.plane = Plane(r_mesh.vertices[face.indices[0]], r_mesh.vertices[face.indices[1]], r_mesh.vertices[face.indices[2]]);
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} else {
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} else {
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WARN_PRINT("Too few vertices per face.");
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WARN_PRINT("Too few vertices per face.");
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}
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}
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