Merge pull request #64849 from jtnicholl/fix_blender_check

Fix Blender file path check to require a directory
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Rémi Verschelde 2022-08-25 07:31:43 +02:00 committed by GitHub
commit 0569738a6e
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@ -73,8 +73,8 @@ static void _editor_init() {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (blender3_path.is_empty()) {
WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.");
} else if (!da->file_exists(blender3_path)) {
WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible file. Blend files will not be imported.");
} else if (!da->dir_exists(blender3_path)) {
WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported.");
} else {
Ref<EditorSceneFormatImporterBlend> importer;
importer.instantiate();