Fix text editor status font
mistake from https://github.com/godotengine/godot/commit/15986ea343#diff-e7b153431ed956907f3ee3ef07ac59dd
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1 changed files with 8 additions and 7 deletions
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@ -173,11 +173,12 @@ void editor_register_fonts(Ref<Theme> p_theme) {
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p_theme->set_font("output_source", "EditorFonts", df_output_code);
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Ref<DynamicFont> df_text_editor_status_code;
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df_output_code.instance();
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df_output_code->set_size(14 * EDSCALE);
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df_output_code->set_spacing(DynamicFont::SPACING_TOP, -EDSCALE);
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df_output_code->set_spacing(DynamicFont::SPACING_BOTTOM, -EDSCALE);
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df_output_code->set_font_data(dfmono);
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MAKE_FALLBACKS(df_output_code);
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p_theme->set_font("status_source", "EditorFonts", df_output_code);
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df_text_editor_status_code.instance();
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df_text_editor_status_code->set_size(14 * EDSCALE);
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df_text_editor_status_code->set_spacing(DynamicFont::SPACING_TOP, -EDSCALE);
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df_text_editor_status_code->set_spacing(DynamicFont::SPACING_BOTTOM, -EDSCALE);
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df_text_editor_status_code->set_font_data(dfmono);
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MAKE_FALLBACKS(df_text_editor_status_code);
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p_theme->set_font("status_source", "EditorFonts", df_text_editor_status_code);
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}
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