Detect for 24 bits oes support on GLES2, closes #26344
This commit is contained in:
parent
028303f167
commit
057d3e874d
3 changed files with 22 additions and 6 deletions
|
@ -113,7 +113,7 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) {
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
glGenTextures(1, &shadow_atlas->depth);
|
||||
glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, shadow_atlas->size, shadow_atlas->size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
@ -525,7 +525,7 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, rpi->depth);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size, size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, size, size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
|
||||
|
||||
if (rpi->cubemap != 0) {
|
||||
glDeleteTextures(1, &rpi->cubemap);
|
||||
|
@ -3271,7 +3271,7 @@ void RasterizerSceneGLES2::initialize() {
|
|||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
|
||||
glTexImage2D(_cube_side_enum[i], 0, GL_DEPTH_COMPONENT, cube_size, cube_size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
glTexImage2D(_cube_side_enum[i], 0, storage->config.depth_internalformat, cube_size, cube_size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
@ -3305,7 +3305,7 @@ void RasterizerSceneGLES2::initialize() {
|
|||
glGenTextures(1, &directional_shadow.depth);
|
||||
glBindTexture(GL_TEXTURE_2D, directional_shadow.depth);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
|
|
@ -56,6 +56,8 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
|
|||
|
||||
#define _RED_OES 0x1903
|
||||
|
||||
#define _DEPTH_COMPONENT24_OES 0x81A6
|
||||
|
||||
void RasterizerStorageGLES2::bind_quad_array() const {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
|
||||
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
|
||||
|
@ -4307,7 +4309,7 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
|
|||
glGenTextures(1, &rt->depth);
|
||||
glBindTexture(GL_TEXTURE_2D, rt->depth);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
@ -4534,7 +4536,7 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
|
|||
glGenTextures(1, &cls->depth);
|
||||
glBindTexture(GL_TEXTURE_2D, cls->depth);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, cls->size, cls->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, cls->size, cls->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
@ -4974,6 +4976,9 @@ void RasterizerStorageGLES2::initialize() {
|
|||
config.pvrtc_supported = false;
|
||||
config.etc1_supported = false;
|
||||
config.support_npot_repeat_mipmap = true;
|
||||
config.depth_internalformat = GL_DEPTH_COMPONENT;
|
||||
config.depth_type = GL_UNSIGNED_INT;
|
||||
|
||||
#else
|
||||
config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
|
||||
config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
|
||||
|
@ -4981,6 +4986,14 @@ void RasterizerStorageGLES2::initialize() {
|
|||
config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc");
|
||||
config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
|
||||
|
||||
if (config.extensions.has("GL_OES_depth24")) {
|
||||
config.depth_internalformat = _DEPTH_COMPONENT24_OES;
|
||||
config.depth_type = GL_UNSIGNED_INT;
|
||||
} else {
|
||||
config.depth_internalformat = GL_DEPTH_COMPONENT16;
|
||||
config.depth_type = GL_UNSIGNED_SHORT;
|
||||
}
|
||||
|
||||
#endif
|
||||
#ifdef GLES_OVER_GL
|
||||
config.use_rgba_2d_shadows = false;
|
||||
|
|
|
@ -85,6 +85,9 @@ public:
|
|||
bool support_write_depth;
|
||||
bool support_half_float_vertices;
|
||||
bool support_npot_repeat_mipmap;
|
||||
|
||||
GLuint depth_internalformat;
|
||||
GLuint depth_type;
|
||||
} config;
|
||||
|
||||
struct Resources {
|
||||
|
|
Loading…
Reference in a new issue