Detect for 24 bits oes support on GLES2, closes #26344
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028303f167
commit
057d3e874d
3 changed files with 22 additions and 6 deletions
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@ -113,7 +113,7 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) {
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glGenTextures(1, &shadow_atlas->depth);
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glGenTextures(1, &shadow_atlas->depth);
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glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
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glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, shadow_atlas->size, shadow_atlas->size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -525,7 +525,7 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, rpi->depth);
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glBindTexture(GL_TEXTURE_2D, rpi->depth);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size, size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, size, size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
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if (rpi->cubemap != 0) {
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if (rpi->cubemap != 0) {
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glDeleteTextures(1, &rpi->cubemap);
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glDeleteTextures(1, &rpi->cubemap);
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@ -3271,7 +3271,7 @@ void RasterizerSceneGLES2::initialize() {
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for (int i = 0; i < 6; i++) {
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for (int i = 0; i < 6; i++) {
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glTexImage2D(_cube_side_enum[i], 0, GL_DEPTH_COMPONENT, cube_size, cube_size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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glTexImage2D(_cube_side_enum[i], 0, storage->config.depth_internalformat, cube_size, cube_size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
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}
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}
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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@ -3305,7 +3305,7 @@ void RasterizerSceneGLES2::initialize() {
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glGenTextures(1, &directional_shadow.depth);
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glGenTextures(1, &directional_shadow.depth);
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glBindTexture(GL_TEXTURE_2D, directional_shadow.depth);
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glBindTexture(GL_TEXTURE_2D, directional_shadow.depth);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -56,6 +56,8 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
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#define _RED_OES 0x1903
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#define _RED_OES 0x1903
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#define _DEPTH_COMPONENT24_OES 0x81A6
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void RasterizerStorageGLES2::bind_quad_array() const {
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void RasterizerStorageGLES2::bind_quad_array() const {
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glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
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glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
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glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
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glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
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@ -4307,7 +4309,7 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
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glGenTextures(1, &rt->depth);
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glGenTextures(1, &rt->depth);
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glBindTexture(GL_TEXTURE_2D, rt->depth);
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glBindTexture(GL_TEXTURE_2D, rt->depth);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -4534,7 +4536,7 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
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glGenTextures(1, &cls->depth);
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glGenTextures(1, &cls->depth);
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glBindTexture(GL_TEXTURE_2D, cls->depth);
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glBindTexture(GL_TEXTURE_2D, cls->depth);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, cls->size, cls->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, cls->size, cls->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -4974,6 +4976,9 @@ void RasterizerStorageGLES2::initialize() {
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config.pvrtc_supported = false;
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config.pvrtc_supported = false;
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config.etc1_supported = false;
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config.etc1_supported = false;
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config.support_npot_repeat_mipmap = true;
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config.support_npot_repeat_mipmap = true;
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config.depth_internalformat = GL_DEPTH_COMPONENT;
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config.depth_type = GL_UNSIGNED_INT;
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#else
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#else
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config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
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config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
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config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
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config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
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@ -4981,6 +4986,14 @@ void RasterizerStorageGLES2::initialize() {
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config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc");
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config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc");
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config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
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config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
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if (config.extensions.has("GL_OES_depth24")) {
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config.depth_internalformat = _DEPTH_COMPONENT24_OES;
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config.depth_type = GL_UNSIGNED_INT;
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} else {
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config.depth_internalformat = GL_DEPTH_COMPONENT16;
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config.depth_type = GL_UNSIGNED_SHORT;
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}
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#endif
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#endif
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#ifdef GLES_OVER_GL
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#ifdef GLES_OVER_GL
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config.use_rgba_2d_shadows = false;
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config.use_rgba_2d_shadows = false;
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@ -85,6 +85,9 @@ public:
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bool support_write_depth;
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bool support_write_depth;
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bool support_half_float_vertices;
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bool support_half_float_vertices;
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bool support_npot_repeat_mipmap;
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bool support_npot_repeat_mipmap;
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GLuint depth_internalformat;
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GLuint depth_type;
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} config;
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} config;
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struct Resources {
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struct Resources {
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