Merge pull request #24448 from lukad/toggle-system-console

Add option to toggle console window
This commit is contained in:
Rémi Verschelde 2019-06-21 23:43:16 +02:00 committed by GitHub
commit 05a0a68c72
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 34 additions and 0 deletions

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@ -222,6 +222,8 @@ public:
virtual bool is_window_maximized() const { return true; }
virtual void set_window_always_on_top(bool p_enabled) {}
virtual bool is_window_always_on_top() const { return false; }
virtual void set_console_visible(bool p_enabled) {}
virtual bool is_console_visible() const { return false; }
virtual void request_attention() {}
virtual void center_window();

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@ -2474,6 +2474,13 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
OS::get_singleton()->set_window_fullscreen(!OS::get_singleton()->is_window_fullscreen());
} break;
case SETTINGS_TOGGLE_CONSOLE: {
bool was_visible = OS::get_singleton()->is_console_visible();
OS::get_singleton()->set_console_visible(!was_visible);
EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", !was_visible);
} break;
case SETTINGS_PICK_MAIN_SCENE: {
@ -5873,6 +5880,9 @@ EditorNode::EditorNode() {
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F), SETTINGS_TOGGLE_FULLSCREEN);
#else
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
#endif
#ifdef WINDOWS_ENABLED
p->add_item(TTR("Toggle System Console"), SETTINGS_TOGGLE_CONSOLE);
#endif
p->add_separator();

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@ -193,6 +193,7 @@ private:
SETTINGS_MANAGE_EXPORT_TEMPLATES,
SETTINGS_MANAGE_FEATURE_PROFILES,
SETTINGS_PICK_MAIN_SCENE,
SETTINGS_TOGGLE_CONSOLE,
SETTINGS_TOGGLE_FULLSCREEN,
SETTINGS_HELP,
SCENE_TAB_CLOSE,

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@ -345,6 +345,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS
hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/separate_distraction_mode", false);
_initial_set("interface/editor/hide_console_window", false);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
_initial_set("interface/editor/quit_confirmation", true);

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@ -1797,6 +1797,7 @@ bool Main::start() {
pmanager->add_child(progress_dialog);
sml->get_root()->add_child(pmanager);
OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
project_manager = true;
}
if (project_manager || editor) {
@ -1806,6 +1807,10 @@ bool Main::start() {
StreamPeerSSL::load_certs_from_file(certs);
else
StreamPeerSSL::load_certs_from_memory(StreamPeerSSL::get_project_cert_array());
// Hide console window if requested (Windows-only)
bool hide_console = EditorSettings::get_singleton()->get_setting("interface/editor/hide_console_window");
OS::get_singleton()->set_console_visible(!hide_console);
}
#endif
}

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@ -1979,6 +1979,17 @@ bool OS_Windows::is_window_always_on_top() const {
return video_mode.always_on_top;
}
void OS_Windows::set_console_visible(bool p_enabled) {
if (console_visible == p_enabled)
return;
ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE);
console_visible = p_enabled;
}
bool OS_Windows::is_console_visible() const {
return console_visible;
}
bool OS_Windows::get_window_per_pixel_transparency_enabled() const {
if (!is_layered_allowed()) return false;
@ -3231,6 +3242,7 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) {
control_mem = false;
meta_mem = false;
minimized = false;
console_visible = IsWindowVisible(GetConsoleWindow());
hInstance = _hInstance;
pressrc = 0;

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@ -210,6 +210,7 @@ protected:
bool maximized;
bool minimized;
bool borderless;
bool console_visible;
public:
LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
@ -256,6 +257,8 @@ public:
virtual bool is_window_maximized() const;
virtual void set_window_always_on_top(bool p_enabled);
virtual bool is_window_always_on_top() const;
virtual void set_console_visible(bool p_enabled);
virtual bool is_console_visible() const;
virtual void request_attention();
virtual void set_borderless_window(bool p_borderless);