doc: Timer.autostart resets to false on start

Fixes #35289.
This commit is contained in:
Rémi Verschelde 2020-01-19 10:18:09 +01:00
parent d7072e9cd4
commit 05c8654390
2 changed files with 2 additions and 1 deletions

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@ -361,7 +361,7 @@
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors]. Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
</constant> </constant>
<constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape"> <constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum. Represents the size of the [enum EmissionShape] enum.
</constant> </constant>
</constants> </constants>
</class> </class>

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@ -37,6 +37,7 @@
<members> <members>
<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" default="false"> <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" default="false">
If [code]true[/code], the timer will automatically start when entering the scene tree. If [code]true[/code], the timer will automatically start when entering the scene tree.
[b]Note:[/b] This property is automatically set to [code]false[/code] after the timer enters the scene tree and starts.
</member> </member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" default="false"> <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" default="false">
If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart.