Fix for #12056, though GTLF import of that file is still incorrect.
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1 changed files with 4 additions and 2 deletions
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@ -1,5 +1,6 @@
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#include "editor_scene_importer_gltf.h"
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#include "io/json.h"
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#include "math_defs.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "scene/3d/camera.h"
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@ -1378,8 +1379,8 @@ Error EditorSceneImporterGLTF::_parse_skins(GLTFState &state) {
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state.nodes[skin_node]->skeleton_children.push_back(i);
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}
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state.skins.push_back(skin);
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}
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state.skins.push_back(skin);
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}
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print_line("total skins: " + itos(state.skins.size()));
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@ -1419,7 +1420,8 @@ Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) {
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camera.perspective = true;
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if (d.has("perspective")) {
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Dictionary ppt = d["perspective"];
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camera.fov_size = ppt["yfov"];
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// GLTF spec is in radians, Godot's camera is in degrees.
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camera.fov_size = (double)ppt["yfov"] * 180.0 / Math_PI;
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camera.zfar = ppt["zfar"];
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camera.znear = ppt["znear"];
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} else {
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